Name Set ImageFile Politics_Cost Intrigue_Cost One_Power_Cost Combat_Cost Type Subtype/Allegiance Attribute Politics_Ability Intrigue_Ability One_Power_Ability Combat_Ability Rarity Collector Text A Beginning Premier 01-001_a_beginning Event Rare 01-001 R Play when you have at least 4 cards in your hand. Discard your entire hand and draw 4 cards. A Murder of Ravens Premier 01-002_a_murder_of_ravens 2 Event Common 01-002 C This card may only be played by a Villain player. Target another player and name a card. If the named card is in the target's hand, he must discard one copy of it. If it is not in his hand, he must show you his hand. A Second Chance Premier 01-003_a_second_chance Advantage Character Fixed 01-003 F Target a character you control. Immediately after you roll the target's dice, you may discard this advantage from play to reroll up to two of those dice, or up to three of those dice if the target is a Ta'veren. The original dice results are ignored. A Sign of Hope Premier 01-004_a_sign_of_hope Event Common 01-004 C Target a non-Hero, non-Villain character in your killed pile. Convert one of your Pattern tokens to a neutral token. Move the target to your discard pile. A Stroke of Luck Premier 01-005_a_stroke_of_luck Event Limited Common 01-005 C If a character you control rolled three or more dice of the same ability but rolled no symbols of that ability, add one to your pool. [CLARIFICATION: The symbol generated from A Stroke of Luck is as if the character rolled it. It has the same allegiance(s), and is the same type. - 06.27.2000 - ERRATA] A Time of Decision Premier 01-006_a_time_of_decision Challenge Common 01-006 C Target a character you have in play. If you succeed, retrieve a replacement version of the character from your deck and place it in your hand. A Time of Peace Premier 01-007_a_time_of_peace 3 Event Rare 01-007 R No player may initiate a card-based challenge on the next turn. Advanced Scout Premier 01-008_advanced_scout 2 Advantage Character Uncommon 01-008 U When assigning damage from your opponent's character damage pool, this character must be assigned a point. While this character is participating in a challenge, all events you play in that challenge have their combat symbol costs reduced by one. Al'cair'rahienallen Premier 01-009_alcairrahienallen Advantage Player Capital of Cairhien Rare 01-009 R While you control the Cairhien contested advantage by 5 or more, when Cairhien characters you control generate any [Intrigue Icon], they also generate an equal number of [Damage Icon]. [CLARIFICATION: If Al'cair'rahienallen is used with A Stroke of Luck to generate an Intrigue symbol, you do not also generate a Damage symbol. - 06.27.2000 - ERRATA] Amys Premier 01-010_amys 2 1 Character Aiel Dreamwalker, Light Nature, Wise One, Taardad Aiel 2 1 2 Uncommon 01-010 U Rotate Amys and target a character with only the Aiel allegiance with a Politics ability lower than hers (including none). Rotate the target for no effect. [08.21.2001 - ERRATA] Andor Premier 01-011_andor Advantage World Nation Contested Advantage Uncommon 01-011 U If you control Andor during the ready round, choose one allegiance. Until end of turn, symbols generated by Andor cards you control gain the chosen allegiance. [08.21.2001 - ERRATA] Andor Cavalry Premier 01-012_andor_cavalry 1 1 Troop Andor Multiple, Reinforcement 4 Fixed 01-012 F Andor Infantry Premier 01-013_andor_infantry 2 Troop Andor Multiple 4 Fixed 01-013 F Andoran Spearmen Premier 01-014_andoran_spearmen Troop Andor Multiple 2 Uncommon 01-014 U The cost to recruit this card is [Politics Icon] or [Combat Icon]. During the Coming to Grips step in which this card is participating, you may rotate and kill this card to add two tokens to your troop damage pool. [CLARIFICATION: - A card can not be *ready, but killed.* A card in the killed pile is neither ready nor rotated. Andoran Spearmen can use their special ability if they have damage equal to or greater than their highest ability. 06.27.2000 - ERRATA] Animate Stone Premier 01-015_animate_stone Event Uncommon 01-015 U Target a challenge during its Opening Moves step. This card becomes a character, participating in that challenge, with one Combat ability for each [One Power Icon] you pay. Roll its dice immediately add the results to your pool. Discard this card after the challenge resolves. Asmodean (I) shine Premier 01-016_asmodean_(i)_shine Character Dark One Starting Villain, Forsaken 1 4 Rare 01-016 R Immediately after Asmodean rotates, he generates an additional ability symbol of your choice. That symbol can only be used for recruiting characters and troops with the Dark One allegiance. Assassination Attempt Premier 01-017_assassination_attempt Challenge Uncommon 01-017 U Target a non-Ta'veren, non-Starting character. Only Intrigue and One Power may be rolled in this challenge. For every 3 points by which you succeed, do one point of damage to the target. [08.21.2001 - ERRATA] Aura of Death Premier 01-018_aura_of_death Advantage Character Uncommon 01-018 U The next time the targeted character takes damage, he takes one additional point of damage. When he takes this extra damage, discard this advantage. May not target a Ta'veren unless he has one or more damage tokens on him. [CLARIFICATION: Aura of Death is the source of the damage. - 06.27.2000 - ERRATA] Aviendha Premier 01-019_aviendha 1 Character Aiel Light Nature, Maiden of the Spear, Taardad Aiel 3 Uncommon 01-019 U Symbols generated by this character may not be used for recruiting. Aviendha gains +1 Combat while participating in a challenge. Bain Premier 01-020_bain 1 Character Aiel Maiden of the Spear, Shaarad Aiel 3 Common 01-020 C Symbols generated by this character may not be used for recruiting. Battle Hardened Premier 01-021_battle_hardened Advantage Common 01-021 C Target a character or troop you control. When determining how many ability dice to roll for the target, ignore all damage on him. Be'lal (I) sword Premier 01-022_belal_(i)_sword Character Dark One Starting Villain, Forsaken 1 4 4 Rare 01-022 R You may only recruit one character and one troop per turn. If the Dragon Reborn initiates the Callandor challenge and fails to succeed, place the Callandor advantage on Be'lal instead. Berelain Premier 01-023_berelain 3 Character Dragon First of Mayene 3 1 Rare 01-023 R Politics ability symbols generated by Berelain have all alegiances for recruiting purposes. Bitter Fighting Premier 01-024_bitter_fighting 1 Event Rare 01-024 R Target a troop you control and another player's troop participating in the same challenge. Both troops roll their dice and apply damage (other results are ignored). Both troops continue rolling their dice and applying damage until one troop is mortally wounded. [CLARIFICATION: mortally wounded = a character or troop is mortally wounded when it has taken at least one point of damage, and it has no current ability above zero. 06.27.2000 - ERRATA] Blood Tide Premier 01-025_blood_tide 2 Event Common 01-025 C Target a challenge. Each [Combat Icon] you roll while participating in the challenge is converted into a [Damage Icon] instead. Bodyguards Premier 01-026_bodyguards 1 1 Advantage Character Fixed 01-026 F When the targeted character takes damage, apply it to this card instead. Discard this advantage when it has taken two points of damage and apply any extra damage to the targeted character. Border Clash Premier 01-027_border_clash Challenge Uncommon 01-027 U Politics cannot be rolled in this challenge. Reinforcement cannot be used in this challenge. If you succeed, move a token from the neutral section of the Pattern to your section, and you may add a token to a nation contested advantage. Broken Ground Premier 01-028_broken_ground Event Uncommon 01-028 U For each [Combat Icon] spent, target one troop participating in the same challenge. The targeted cards do not ready next turn. Bubble of Evil Premier 01-029_bubble_of_evil Event Common 01-029 C This card may only be played by a Villain player. Target a character participating in a challenge. The target may choose not to roll his dice this turn. If he does roll, he takes one point of damage for each ability symbol he rolls. Caemlyn Premier 01-030_caemlyn Advantage Player Capital of Andor Rare 01-030 R While you control the Andor contested advantage by 5 or more, all Andor characters you control may use their Politics in the Last Battle. This allows your Andor characters with only Politics to participate in the Last Battle. Cairhien Premier 01-031_cairhien Advantage World Nation Contested Advantage Uncommon 01-031 U For each token by which you control Cairhien, you may use one [Intrigue Icon] as a [Politics Icon] or [Combat Icon] to recruit. (These symbols retain their original allegiance.) Cairhien Footmen Premier 01-032_cairhien_footmen 1 1 Troop Cairhien Multiple 5 Common 01-032 C As an event, any player may target this troop and pay any amount of [Intrigue Icon]. For each [Intrigue Icon] paid, this troop rolls one less Combat die for the rest of the turn. Cairhien Horsemen Premier 01-033_cairhien_horsemen 1 Troop Cairhien Reinforcement 2 Uncommon 01-033 U As an event, rotate this troop and target a troop you control. The targeted troop gains Reinforcement until the end of the turn. Callandor Premier 01-034_callandor Challenge Unique Rare 01-034 R Can only be initiated by the Dragon Reborn. If you succeed by five or more, this card becomes a sa'angreal character advantage on the Dragon Reborn. While the target participates in a challenge, you may place two tokens on this card to roll One Power dice equal to the target's current One Power ability. Unless the target rolls more [One Power Icon] in the challenge than tokens on this card, you must apply damage on your participating cards equal to his One Power ability. [CLARIFICATION: Callandor is a sa'angreal, and works like all other angreal. You roll the dice for Callandor at the same time your are rolling the One Power dice for the target character, and those dice are considered to be *from* the target character. - 02.13.2000 - ERRATA] Called to War Premier 01-035_called_to_war Advantage Player Uncommon 01-035 U You may initiate a challenge each turn targeting a nation contested advantage. There is automatically 5 opposition to the challenge. For every two by which you succeed, add a token to the targeted advantage. Car'a'carn Premier 01-036_caracarn Challenge Uncommon 01-036 U Only the Dragon Reborn may initiate this challenge. If you succeed, this challenge becomes a character advantage on the Dragon Reborn giving him the Aiel allegiance. For each point by which you succeed, place a follower token on the advantage. You may remove one follower token to reduce the cost of an Aiel character or troop by one ability of your choice. Carpe Fatum Premier 01-037_carpe_fatum 4 Event Rare 01-037 R The symbols used to pay for this card must all come from the same character. Add one token to your section of the Pattern. Catapults Premier 01-038_catapults 1 Troop Mercenary Multiple 1 Uncommon 01-038 U When participating in a challenge, Catapults add one point of damage to your troop damage pool during the Opening Moves step. Charge Premier 01-039_charge Event Common 01-039 C Play this card during the Opening Moves step of a challenge. For each [Combat Icon x2] you pay, target one troop you control participating in that challenge. Rotate the target troops, roll their dice, and add the results to your pools. [02.13.2000 - ERRATA] Chiad Premier 01-040_chiad 1 1 Character Aiel Maiden of the Spear, Goshien Aiel 1 3 Uncommon 01-040 U Symbols generated by this character may not be used for recruiting. Civil Unrest Premier 01-041_civil_unrest Event Uncommon 01-041 U Target a nation contested advantage. Each player rolls a Combat die for each token they have on that advantage. For each [Damage Icon] rolled, they may remove a token of their choice from the target advantage. Combat Reserves Premier 01-042_combat_reserves 2 Advantage Player Rare 01-042 R You may pay [Combat Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Combat Icon] to your pool. This symbol has the allegiance(s) of your starting character. Commander Premier 01-043_commander 1 1 Character Mercenary Multiple 2 Fixed 01-043 F Compulsion Premier 01-044_compulsion 2 Advantage Character Rare 01-044 R May only be played by a Villain player. Target a non-Taveren, non-Starting character with a printed cost controlled by a Hero player that has at least 3 characters in play. The target may not ready during the ready round. The target's controller may return the target to his hand to discard this advantage. At the start of the Last Battle and/or if the target is replaced, discard this advantage. [08.21.2001 - ERRATA] Concealed Dagger Premier 01-045_concealed_dagger 1 Advantage Character Rare 01-045 R Discard this advantage as an event while the target is participating in a challenge and pay [Intrigue Icon] to add a point of damage to another character (of your choice) participating in the same challenge. Confrontation Premier 01-046_confrontation Challenge Fixed 01-046 F If you succeed by five or more, add two tokens to your section of the Pattern. Connections Premier 01-047_connections 1 Event Limited Common 01-047 C Draw two cards. Cut Supply Lines Premier 01-048_cut_supply_lines Challenge Rare 01-048 R Target another player. If you succeed, this challenge becomes a player advantage targeting him. His maximum hand size is decreased by 2. Dain Bornhald Premier 01-049_dain_bornhald 1 Character Children of the Light 1 1 Common 01-049 C Dangerous Liaisons Premier 01-050_dangerous_liaisons 2 Advantage Player Rare 01-050 R You may pay [Intrigue Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Intrigue Icon] to your pool. This symbol has the allegiance(s) of your starting character. Dark Dreams Premier 01-051_dark_dreams 1 Advantage Player Rare 01-051 R This card may only be played by a Villain player. You may discard this card as an event and target a card-based challenge. It gains 2 additional opposition. Darkfriend Premier 01-052_darkfriend 1 Advantage Character Fixed 01-052 F Target a character you control with a dark nature. He gains the Dark One allegiance. Darkfriend Band Premier 01-053_darkfriend_band 1 Troop Dark One Multiple 2 Uncommon 01-053 U The Darkfriend Band is recruited into your battleground, and has Reinforcement on the turn it is recruited. Darkhound Pack Premier 01-054_darkhound_pack 2 2 Character Dark One Monster, Multiple, Reinforcement 3 Rare 01-054 R You cannot control more than one Darkhound pack at a time. Symbols generated by this character may not be used for recruiting. This character cannot be the target of advantages. Any character that takes damage from a Darkhound Pack and is not completely healed by the end of the turn is killed. Debt of Honor Premier 01-055_debt_of_honor Challenge Fixed 01-055 F Target a character you control. If you succeed, this challenge becomes a character advantage targeting him. While the target of the advantage is ready, your starting Hero or Villain gains the target's allegiance(s). If you do not succeed, your starting Hero or Villain takes one point of damge, and the target is killed. Decisive Tactics Premier 01-056_decisive_tactics Event Fixed 01-056 F Play this card during the Opening Moves or Coming to Grips step of a challenge. For each [Combat Icon x2] you pay, apply one [Support Icon] or [Opposition Icon] to the challenge. Defensive Measures Premier 01-057_defensive_measures Event Common 01-057 C Target one or more ready troops you control that are participating in the same challenge. Pay [Combat Icon x2] for each target. For each [Opposition Icon] the roll, they generate an additional [Opposition Icon]. [CLARIFICATION: Defensive Measures may be played in the Action Round. It may be played during one challenge while targetting troops in a different challenge. It can not be played during the Coming to Grips phase. Defensive Measures may not be used in the Last Battle - 02.13.2000 - ERRATA] Dense Fog Premier 01-058_dense_fog Event Common 01-058 C Target a challenge. For each [One Power Icon] you pay, all players except you must remove one token from their character damage pools and from their troop damage pools during each step of the challenge. Dense Forest Premier 01-059_dense_forest Event Terrain Fixed 01-059 F Target a card-based challenge. Only one terrain event may target each challenge. No cards may reinforce the challenge. Before damage is applied, remove two points of damage from all player's character damage pools. Disband Premier 01-060_disband Event Common 01-060 C Discard a troop you control. Add a number of symbols to your pools equal to the recruit cost of the discarded troop. These symbols have the same allegiance as the discarded troop. Distractions Premier 01-061_distractions Event Common 01-061 C Target a troop participating in a challenge. For each [Intrigue Icon] you pay, it must roll one die less than normal. [CLARIFICATION: Distractions may be played at any time you could normally play an event, limited to times when there are troops participating in a challenge. - 06.27.2000 - ERRATA] Draghkar Premier 01-062_draghkar 1 1 Character Dark One Monster, Multiple, Reinforcement 2 Rare 01-062 R You must have 5 pattern to recruit a Draghkar. This character cannot be the target of advantages. Whenever Draghkar rolls dice ignore all results. Whenever Draghkar rolls dice he generates [Damage Icon] [Damage Icon]. Dragon Banner Premier 01-063_dragon_banner 2 Advantage Player Rare 01-063 R Can only target a Hero player. Pay [Politics Icon] as a limited event and target a character you control. The target permanently gains the Dragon allegiance. Each of your Dragon characters participating in a challenge initiated by the Horn of Valere contested advantage automatically generate one additional support. Dragonsworn Premier 01-064_dragonsworn Troop Dragon Multiple 2 Rare 01-064 R There is no cost to bring the Dragonsworn into play. Driven Premier 01-065_driven Event Rare 01-065 R Target one or more trolloc troops you control that are participating in the same challenge. For each troop targeted, put a damage token on it and it generates one [Support icon]. Duel Premier 01-066_duel Event Common 01-066 C Target a ready character. Select a character you control with the same allegiance as the target. Each character rolls his dice and applies any [Damage Icon] (other results are ignored). The target can rotate for no effect to ignore this card. Eamon Valda Premier 01-067_eamon_valda 1 1 2 Character Children of the Light Lord Captain 1 2 3 Uncommon 01-067 U Rotate Eamon Valda to remove one token from a contested advantage. Earth Blast Premier 01-068_earth_blast 2 Event Uncommon 01-068 U Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character participating in that challenge. The target takes a point of damage and may not ready next turn. Egwene al'Vere Premier 01-069_egwene_alvere 1 Character Aes Sedai Novice, Light Nature 1 Fixed 01-069 F If Egwene rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of three. Egwene the Accepted Premier 01-070_egwene_the_accepted Character Aes Sedai Accepted, Dreamwalker, Light Nature 1 2 2 Rare 01-070 R Replace Egwene al'Vere when she has a permanent One Power of at least two. If Egwene rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of three. Elaida Sedai Premier 01-071_elaida_sedai 1 1 2 Character Aes Sedai Red Ajah 2 2 3 Rare 01-071 R If Elaida rolls a number of [One Power Icon] equal to her permanent One Power ability, she must look at the top five cards of any players' deck; reveal two of them to all players, and place them back on top of the deck in the same order. Elayne Trakand Premier 01-072_elayne_trakand 2 Character Andor Light Nature, Daughter-Heir 2 1 Fixed 01-072 F The Dragon Reborn does not cause an allegiance penalty when paying any of the cost to recruit Elayne. Elyas Premier 01-073_elyas 1 2 Character Mercenary Wolfbrother 1 3 Rare 01-073 R Elyas cannot be controlled by a Villain player. Rotate Elyas to retrieve a Wolf troop from your deck and place it in your hand. Establish Contacts Premier 01-074_establish_contacts Advantage Character Uncommon 01-074 U Target a Forsaken character. He gains +1 Intrigue. Exiled Premier 01-075_exiled Challenge Uncommon 01-075 U Target a character and select an allegiance of that character. Only characters of the selected allegiance may participate in this challenge. If you succeed by at least the character's cost or highest ability, whichever is greater, remove that allegiance from the target. Expendable Troops Premier 01-076_expendable_troops 1 Event Common 01-076 C Target a challenge. This event acts as if it were a mercenary troop participating in that challenge with 2 Combat ability. Discard this card after the challenge resolves. Fade Premier 01-077_fade 1 1 Character Dark One Monster, Multiple, Myrddraal 1 3 Fixed/Common 01-077 F/C This card cannot participate in challenges until there are at least four tokens on your section of the Pattern. Fall Back Premier 01-078_fall_back Event Common 01-078 C Target a character you control. Put a number of recovery tokens on the target equal to the number of damage tokens on him, then remove all damage from the target. Rotate the target for no effect. The target cannot ready while recovery tokens remain on him. Remove one recovery token at the end of each ready round. Far Reaching Influence Premier 01-079_far_reaching_influence Advantage Character Common 01-079 C Target a character with Politics. The target gains +1 Politics. If the target ever participates in a card-based challenge you initiate but do not succeed at, discard this advantage. Fireball Premier 01-080_fireball 1 Event Fixed 01-080 F Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Put one point of damage on the target. Flanking Maneuvers Premier 01-081_flanking_maneuvers Challenge Uncommon 01-081 U Only cards with Reinforcement may participate in this challenge. No cards can reinforce this challenge. If you succeed by three or more, add one token to your section of the Pattern. Flowing Coffers Premier 01-082_flowing_coffers Challenge Common 01-082 C If you succeed, this challenge becomes a player advantage targeting you. For each point by which you succeed, place a wealth token on this card. You may remove one wealth token to reduce the cost of a mercenary character or troop by one ability of your choice. Discard the advantage when there are no tokens remaining. Forced Back Premier 01-083_forced_back Challenge Common 01-083 C Target a non-Hero, non-Villain character you do not control. If you succeed, this challenge becomes a character advantage on the target. The effect text of the target is ignored. Forced March Premier 01-084_forced_march 2 Advantage Player Rare 01-084 R When you recruit a troop, you may pay [Combat Icon] in addition to its cost to bring that troop into play in your battleground 9rather than in your home front). You may pay an additional [Combat Icon] to give the troop Reinforcement until the end of the turn. Fortress of Light Premier 01-085_fortress_of_light Advantage World Contested Advantage Rare 01-085 R Only characters and troops with the Children of the Light allegiance may participate in challenges initiated by this contested advantage. An opponent may not target a card you control with an event that has a printed (One Power) cost unless he first pays a (One Power). During the Opening Moves step of a Last Battle challenge, you generate (support, support, opposition, opposition) for each contested advantage you control. [08.21.2001 - ERRATA] Forward Scouts Premier 01-086_forward_scouts 1 Troop Mercenary Multiple 1 Uncommon 01-086 U While participating in a challenge, this card may rotate as an event to give another troop Reinforcement. That troop may only reinforce the challenge in which this card is participating. From the Shadows Premier 01-087_from_the_shadows Challenge Uncommon 01-087 U Only Intrigue may be rolled in this challenge. If you succeed, add a token to your section of the Pattern. Further Demands Premier 01-088_further_demands Advantage Common 01-088 C Target a mercenary character or troop. Rotate the target for no effect. It may not ready. The controller of the card may discard this advantage by paying the cost of the targeted card as a limited event. Further Goals Premier 01-089_further_goals Event Limited Rare 01-089 R Target a card-based challenge you initiated. If you win the challenge by 7 or more, add a token to your section of the Pattern. Future Returns Premier 01-090_future_returns 1 1 1 1 Advantage Player Rare 01-090 R Pay any ability symbol as a limited event to place an investment token on this card. Rotate this card and remove 5 investment tokens to draw a card. (Same printed cost) [05.27.2000 - ERRATA] Gaining An Advantage Premier 01-091_gaining_an_advantage Challenge Fixed 01-091 F If you succeed, this challenge becomes a player advantage targeting you. You may discard it as an event to generate [Politics Icon] [Intrigue Icon] [Combat Icon]. These symbols have all allegiances. Galldrian su Riatin Rie Premier 01-092_galldrian_su_riatin_rie 2 3 Character Cairhien King of Cairhien 3 3 1 Rare 01-092 R You must have 5 Pattern to recruit Galldrian. While you control Galldrian, all Cairhien characters you control gain +1 Intrigue. Gareth Byrne Premier 01-093_gareth_byrne 3 2 Character Andor Light Nature 2 1 3 Rare 01-093 R While you control Gareth Byrne, Andor troops you control gain +1 combat. Gateway Premier 01-094_gateway Event Limited Uncommon 01-094 U Target one character or troop per [One Power Icon x2] you pay. Each target is readied, moved to the battleground and gains Reinforcement (until the end of the turn). Gather Allies Premier 01-095_gather_allies Challenge Fixed 01-095 F No troops may participate in this challenge. If you succeed, add one token to your section of the Pattern. Gather Support Premier 01-096_gather_support Challenge Common 01-096 C Choose Politics, Intrigue or Combat. For each one by which you succeed, one symbol of that type is added to your pool at the beginning of the next action round. The symbols added have no allegiance. Gaul Premier 01-097_gaul 1 1 Character Aiel Light Nature, Stone Dog, Shaarad Aiel 3 Uncommon 01-097 U Symbols generated by this character may not be used for recruiting. Gaul gains +1 Combat while he is damaged. Gaul generates one [Combat Icon] when he participates in a challenge. Geofram Bornhald Premier 01-098_geofram_bornhald 2 2 Character Children of the Light Lord Captain 2 3 Rare 01-098 R Rotate Geofram to find the top challenge card in your deck and place it in your hand. Graendal (I) portal Premier 01-099_graendal_(i)_portal Character Dark One Starting Villain, Forsaken 2 1 4 Rare 01-099 R Any character you recruit gains the Dark One allegiance. Gray Man Premier 01-100_gray_man 1 1 Character Dark One Multiple 1 1 Uncommon 01-100 U You cannot use ability symbols rolled by Gray Man to recruit. Gray Man's abilities cannot be increased. As an event, rotate Gray Man and target a character. Roll Gray Man's dice and apply any [Damage Icon] to the target. The target may then roll his dice and apply any [Damage Icon] to Gray Man. Guarded by Fate Premier 01-101_guarded_by_fate Event Rare 01-101 R Target a character who has damage greater than or equal to his highest Permanent ability. Remove damage from the target until it has one less damage than its highest Permanent ability. [05.27.2000 - ERRATA] Halfman Premier 01-102_halfman 1 2 Character Dark One Monster, Multiple, Myrddraal 2 Rare 01-102 R All trolloc troops you control participating in the same challenge as the Halfman gain +1 Combat. You can only use this bonus from one Halfman for each 3 tokens you have on your section of the Pattern. Hampered Premier 01-103_hampered 1 Event Common 01-103 C Target a ready character or troop card controlled by another player. The target cannot use its effect text this turn. Harassment Premier 01-104_harassment Event Common 01-104 C Target one character or troop with Reinforcement for each [Intrigue Icon] you pay. The targets lose their Reinforcement ability. Healing Premier 01-105_healing 1 Event Fixed 01-105 F Remove one point of damage from a troop card, or all damage from a character card. Heavy Armor Premier 01-106_heavy_armor 1 Advantage Troop Common 01-106 C As an event, rotate this card to remove one point of damage from the opponent's troop damage pool in any challenge in which the target is participating. Heavy Fighting Premier 01-107_heavy_fighting Event Common 01-107 C Target a challenge. All troops participating in that challenge gain +1 Combat ability until the challenge is resolved. Herb Bag Premier 01-108_herb_bag Advantage Character Uncommon 01-108 U Rotate this advantage as a limited event while the target is at the home front and select a character you control at the home front. Remove 1 point of damage from the selected character. Heroic Efforts Premier 01-109_heroic_efforts Event Fixed 01-109 F Remove any number of tokens from your character damage pool. For each token removed, add one token to your troop damage pool. Heron-Mark Blade Premier 01-110_heron-mark_blade 2 Advantage Character Weapon Rare 01-110 R Target a non-Aiel, non-monster character with 4 or more Combat ability, or the Dragon Reborn. That character gains +1 Politics ability, and may rotate this advantage while he is participating in a challenge to add one point of damage to your character damage pool. Hidden Discoveries Premier 01-111_hidden_discoveries 1 1 1 1 Advantage Player Rare 01-111 R As an event, name a specific type of advantage (such as player advantage), rotate this card, and pay [One Power Icon]. Find the top advantage of that type in your deck and place it in your hand. Hidden Spies Premier 01-112_hidden_spies Event Common 01-112 C This card may only be played by a Villain player. Target another player. Look at the top 5 cards of his deck. You may then shuffle his deck. High Lady Alteima Premier 01-113_high_lady_alteima 2 Character Tear 2 2 Uncommon 01-113 U Pay [Intrigue Icon] and target a player. That player must shuffle his deck. High Lady Estanda Premier 01-114_high_lady_estanda 1 1 Character Tear 2 2 Common 01-114 C High Lord Aracome Premier 01-115_high_lord_aracome 2 1 Character Tear 2 1 1 Uncommon 01-115 U Each Ready round while you control High Lord Aracome, you may target a troop you control. That troop gains Reinforcement until you target another troop or rotate High Lord Aracome. High Lord Geuyam Premier 01-116_high_lord_geuyam 2 1 Character Tear 2 1 2 Common 01-116 C High Lord Meilan Premier 01-117_high_lord_meilan 2 2 Character Tear 2 3 1 Rare 01-117 R While participating in a challenge, any ability symbols rolled by High Lord Meilan are ignored. For each [Support Icon] or [Opposition Icon] High Lord Meilan rolls, he generates an additional symbol of the same type. High Lord Samon Premier 01-118_high_lord_samon Advantage Character Uncommon 01-118 U May only target High Lord Be'lal. High Lord Be'lal gains the Tear allegiance. [02.13.2000 - ERRATA] High Lord Torean Premier 01-119_high_lord_torean 1 1 Character Tear 1 2 Common 01-119 C You may use any [Intrigue Icon] rolled by High Lord Torean as a [Politics Icon] instead. High Lord Weiramon Premier 01-120_high_lord_weiramon 1 1 Character Tear 2 3 Rare 01-120 R While participating in a challenge, High Lord Weiramon may only roll his Combat dice if one or more Tear troops you control are participating in that challenge. For each [Combat Icon] he rolls in a challenge, you must place a point of damage on one of your participating troops. High Stakes Premier 01-121_high_stakes Event Rare 01-121 R Play this event during the ready round. The player who wins the Pattern challenge may also move a neutral token to his section of the Pattern. Hired Agent Premier 01-122_hired_agent 1 Character Mercenary Multiple 1 Common 01-122 C Horn of Valere Premier 01-123_horn_of_valere Advantage World Contested Advantage, Unique Rare 01-123 R The first player to control this advantage by 20 or more adds two tokens to his section of the Pattern and places it on a character they control as a character advantage. If you control this advantage during the Last Battle, each [Support Icon] you roll also counts as a [Damage Icon]. [CLARIFICATION: To control the Horn of Valere, you must have 20 more tokens than any other single player. Once you control it, it is no longer a Contested Advantage. There is no loss of pattern for discarding or otherwise losing Horn of Valere. - 06.27.2000 - ERRATA] Hostile Terrain Premier 01-124_hostile_terrain Event Terrain Common 01-124 C Target a card-based challenge. Only one terrain event may target each challenge. A player must pay [Combat Icon] for each troop he wishes to use its Reinforcement trait. If any troop takes damage during the challenge, it takes an additional point of damage after the challenge is resolved. House Guards Premier 01-125_house_guards 1 1 Troop Cairhien Multiple 3 Rare 01-125 R If a Cairhien character you control takes any damage while participating in a challenge with House Guards, you may apply the damage to this card instead. You cannot use this effect while this card has damage greater than or equal to its Combat Permanent ability. [06.27.2000 - ERRATA] Human Rabble Premier 01-126_human_rabble 1 Troop Mercenary Dark Nature, Multiple 2 Fixed 01-126 F Human Rabble may participate in challenges with monster characters and troops you control. Hunting Trollocs Premier 01-127_hunting_trollocs Challenge Common 01-127 C Target a monster troop. If you succeed by at least the current Combat ability of the target, discard it. Illusion Premier 01-128_illusion Event Uncommon 01-128 U Play this card during the Opening Moves step of a challenge and target another player. For each [One Power Icon] you pay, you may remove one token from the target's support, opposition or character damage pool. In Harm's Way Premier 01-129_in_harms_way Event Common 01-129 C Target a character you control who is participating in a challenge. Put one point of damage on the target. He gains +3 Combat. Incentives Premier 01-130_incentives Event Common 01-130 C You may ignore the light nature or dark nature trait on the next character you recruit this turn. Infighting Premier 01-131_infighting Event Limited Common 01-131 C Target two or more trolloc troops participating in the same challenge. If each target's controller does not pay [Combat Icon] from a character before the challenge is resolved, that target troop takes one point of damage. Draw one card. Infiltration Premier 01-132_infiltration Event Common 01-132 C While participating in a challenge, pay any amount of [Intrigue Icon]. For each [Intrigue Icon x2] you pay, add a point of damage to a troop participating in the same challenge. Inner Strength Premier 01-133_inner_strength 1 1 Advantage Player Uncommon 01-133 U Rotate this advantage as an event and target a character you control. Add one ability symbol of any type to your pool. You may only use that symbol to pay effect text cost on the targeted character. Inspirational Leader Premier 01-134_inspirational_leader 1 1 Advantage Character Rare 01-134 R Whenever you roll the target's dice, you may replace all of his Politics dice with Combat dice. (This does not change the target's abilities.) This can allow him to participate in the Last Battle. Into the Fight Premier 01-135_into_the_fight Event Limited Uncommon 01-135 U The next character you recruit has minus one to the cost of one ability of your choice. This character is placed in the battleground (instead of your home front) and gains Reinforcement (for the rest of the turn). Intolerance Premier 01-136_intolerance Event Limited Common 01-136 C Target a player. All cards with an allegiance different from his Hero or Villain character cause the allegiance penalty when being recruited. Ishamael (I) turban Premier 01-137_ishamael_(i)_turban Character Dark One Starting Villain, Forsaken 1 2 4 1 Rare 01-137 R Ishamael may roll an extra Intrigue die while you have more Pattern tokens than any other player. Unless a Hero player has at least 4 Pattern, all [Damage Icon] rolled by Ishamael are ignored. Jaichim Carridin Premier 01-138_jaichim_carridin 1 2 Character Dark One Inquisitor 1 2 1 Rare 01-138 R Jaichim has the Children of the Light allegiance. When Jaichim rotates to generate symbols at the beginning of the action round, he automatically generates a [Politics Icon]. Jasin Natael Premier 01-139_jasin_natael Advantage Character Uncommon 01-139 U May only target Asmodean. He gains +1 Intrigue and Gleeman. You may rotate this advantage as a limited event to look at the top card in another player's deck. Juilin Sandar Premier 01-140_juilin_sandar 2 Character Tear Light Nature, Thief-catcher 2 2 Rare 01-140 R Rotate Juilin and target a character in play. The target's Intrigue is reduced by Juilin's Intrigue. If this effect would kill a character, he is discarded but is not considered killed. [CLARIFICATION: Juilin Sandar can only target non-hero and non-villain characters with his ability. - 02.13.2000 - ERRATA] Knowledge is Power Premier 01-141_knowledge_is_power Event Common 01-141 C Pay any number of [Intrigue Icon]. For each [Intrigue Icon] you pay, target one player. Look at the top card of each target's deck. You may discard any of the cards you view. Lady Aemlyn Premier 01-142_lady_aemlyn 2 1 Character Andor Light Nature 1 1 1 Fixed 01-142 F While participating in a challenge, Lady Aemlyn can convert any ability symbol she rolls into a [Support Icon]. Lady Arathelle Premier 01-143_lady_arathelle 1 Character Andor Light Nature 2 Fixed 01-143 F Lady Colavaere Premier 01-144_lady_colavaere 1 1 Character Cairhien 2 2 Uncommon 01-144 U Lady Colavaere gains +1 Intrigue while there are no other Cairhien characters in play with Politics or Intrigue greater than 2. Lady Elenia Premier 01-145_lady_elenia 1 Character Andor Dark Nature 1 1 Fixed 01-145 F You may rotate Lady Elenia as a limited event to have her cease participating in a challenge. Lady Ellorien Premier 01-146_lady_ellorien 2 Character Andor Light Nature 2 1 Fixed 01-146 F Lan Mandragoran Premier 01-147_lan_mandragoran 1 2 Character Aes Sedai Warder, Light Nature, Bonded to Moiraine Sedai 1 4 Fixed 01-147 F Lan cannot be controlled by a Villain player. Lan may pay [Combat Icon x2] to generate either a [Politics Icon] or a [Intrigue Icon]. Lanfear (I) alone Premier 01-148_lanfear_(i)_alone Character Dark One Starting Villain, Forsaken, Dreamwalker 2 2 4 Rare 01-148 R Whenever Lanfear rolls at least [One Power x3], she may rotate the Dragon Reborn for no effect. Learning From The Past Premier 01-149_learning_from_the_past Challenge Common 01-149 C Only Politics and Intrigue may be rolled in this challenge. If you succeed, this challenge becomes a player advantage targeting you. You may discard the advantage to pay for the ability symbol cost of playing an advantage. Liandrin Sedai Premier 01-150_liandrin_sedai 1 2 1 Character Dark One Black Ajah 2 3 2 Rare 01-150 R Liandrin has the Aes Sedai allegiance, and is considered to be Red Ajah. Rotate Liandrin as an event to look at a random card in another player's hand. If the card has any [One Power Icon] in its cost, discard it. Light Cavalry Premier 01-151_light_cavalry 1 1 Troop Mercenary Multiple 2 Fixed/Common 01-151 F/C If you succeed at a challenge in which this troop participated and if this card has less than 2 damage, you may put one point of damage on another player's troop that participated, after all normal damage is applied. Lightning Premier 01-152_lightning Event Uncommon 01-152 U Play this card during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Pay [One Power Icon] [One Power Icon] to put one point of damage on the target. For each additional [One Power Icon] [One Power Icon] you pay, you may put a point of damage on a different participating character or troop. Limit the Opposition Premier 01-153_limit_the_opposition Challenge Uncommon 01-153 U If you succeed, this challenge becomes a player advantage targeting you. Place a limit token on the advantage for each two by which you succeed. During the ready round you may remove a limit token to target another player. The target cannot draw more than two cards during that turn. Local Aid Premier 01-154_local_aid Event Common 01-154 C For each [Combat Icon x2] you pay, remove one token from your opponent's troop damage pool. Loial Premier 01-155_loial 2 Character Dragon Treesinger, Ogier 2 1 Rare 01-155 R Whenever Loial participates in a challenge, draw one card during the Opening Moves step of that challenge. Longbow Premier 01-156_longbow 2 Advantage Character Weapon Rare 01-156 R Target a character with the Combat ability. While the target is participating in a challenge rotate him as a limited event, select a non-Ta'veren, non-Starting character participating in the same challenge, and roll the target's Combat dice. Apply any rolled damage on the character selected. Other results are ignored. [08.21.2001 - ERRATA] Lord Barthanes Premier 01-157_lord_barthanes 2 2 Character Dark One 2 3 1 Rare 01-157 R Barthanes has the Cairhien allegiance. While participating in a challenge, all Intrigue ability symbols Barthanes rolls are converted into damage symbols. Lord Daricain Premier 01-158_lord_daricain 1 2 Character Cairhien 2 1 2 Uncommon 01-158 U Lord Edorion Premier 01-159_lord_edorion 2 Character Tear 1 1 1 Common 01-159 C If Lord Edorion's cost is payed for by a Tear High Lord or Tear High Lady, this card's cost is [Politics Icon]. [CLARIFICATION: Lord Edorian's effect triggers on card titles. - 06.27.2000 - ERRATA] Lord Gaebril Premier 01-160_lord_gaebril Advantage Character Fixed 01-160 F May only target Rahvin. Rahvin gains the Andor allegiance. Lord Jarid Premier 01-161_lord_jarid 2 Character Andor Dark Nature 2 1 Fixed 01-161 F If Lord Jarid rolls three ability symbols during a turn, draw one card. Lord Lir Premier 01-162_lord_lir 2 1 Character Andor Dark Nature 2 1 1 Fixed 01-162 F During the Opening Moves step of a challenge in which Lord Lir is participating, you may add one point of damage to Lord Lir to add a token to your character damage pool. [CLARIFICATION: Lord Lir's ability may be used a maximum of once per turn. You may use his ability during the Opening Moves, regardless of how much damage is on Lord Lir. - 06.27.2000 - ERRATA] Lord Meresin Premier 01-163_lord_meresin 1 1 1 Character Cairhien Reinforcement 1 1 2 Uncommon 01-163 U Lord Nasin Premier 01-164_lord_nasin 2 1 Character Andor Dark Nature 2 1 2 Fixed 01-164 F Lord Pelivar Premier 01-165_lord_pelivar 2 1 Character Andor Light Nature 2 2 Fixed 01-165 F As an event, Lord Pelivar may pay [Combat Icon] to remove one point of damage from an opponent's character damage pool in a challenge in which this card is participating. Lord Perrin Premier 01-166_lord_perrin Character Dragon Ta'veren, Wolfbrother, Reinforcement 2 1 3 Rare 01-166 R You must have 4 Pattern to replace Perrin Aybara. Perrin gains +1 Combat while participating in a challenge against monster characters. When applying his damage while participating in a challenge, Perrin can choose which applicable character any damage he has generated is applied to. Lord Talmanes Premier 01-167_lord_talmanes 1 1 2 Character Cairhien 1 1 3 Uncommon 01-167 U When Lord Talmanes participates in a challenge, you may target a troop participating in the same challenge. It may not ready on the next ready round. Lucky Find Premier 01-168_lucky_find Event Rare 01-168 R Choose a type of advantage (such as a player advantage). Find the top advantage of that type in your deck and place it in your hand. Marksmen Premier 01-169_marksmen 2 Advantage Troop Weapon Uncommon 01-169 U Target a troop you control. The target's Combat ability is reduced by two. While participating in a challenge, the target rolls its dice and applies the results in the Opening Moves step instead of the Coming to Grips step (any damage generated is still considered troop damage). Mat Cauthon (I) young Premier 01-170_mat_cauthon_(i)_young 2 Character Dragon Ta'veren 2 1 Fixed 01-170 F You may reroll one of Mat's dice each turn (immediately after making his initial roll, the old result is ignored). Mat the Warrior Premier 01-171_mat_the_warrior Character Dragon Ta'veren 1 2 4 Rare 01-171 R You must have 4 Pattern to replace Mat Cauthon. You may reroll one of Mat's dice each turn (immediately after making his initial roll, the old result is ignored). Mat may participate in challenges as a troop. Symbols Mat generates have all allegiances when they are used to recruit troops. Min Premier 01-172_min 1 1 Character Dragon 1 1 Rare 01-172 R Rotate Min as an event and target a character you control. Retrieve a replacement character with a Pattern requirement for the target from your deck and place it in your hand. If Min is ever killed, you must convert one of your Pattern tokens into a neutral token. [CLARIFICATION: pattern requirement = a number of tokens on the pattern as a whole or your section of the pattern depending on the replacement card 09.06.2000 - ERRATA] Misdirection Premier 01-173_misdirection Event Common 01-173 C Pay [One Power Icon] to target a troop whose recruit cost is two or less. For each additional [One Power Icon x2] you pay, you may target another troop whose recruit cost is two or less. Rotate the targets for no effect. Moghedien (I) web Premier 01-174_moghedien_(i)_web Character Dark One Starting Villain, Forsaken, Dreamwalker 3 4 Rare 01-174 R Whenever Moghedien rolls at least [One Power Icon x3], you do not have to reveal your challenge card on the next turn until after the Challenge Round is over. You must announce any participation restrictions on a hidden challenge card. Moiraine Sedai Premier 01-175_moiraine_sedai 2 1 1 Character Aes Sedai Blue Ajah, Light Nature, Bonded to Lan Mandragoran 2 2 2 Fixed 01-175 F Moiraine cannot be controlled by a Villain player. If the Dragon Reborn pays any of Moiraine's recruit cost, you may pay exactly [Politics Icon x2] [One Power Icon] to recruit her. Momentum Premier 01-176_momentum Advantage Player Uncommon 01-176 U If you gain a token from the Pattern challenge, you gain 2 support or opposition (your choice) in every other challenge that takes place that turn. Morgase Trakand Premier 01-177_morgase_trakand 4 Character Andor Light Nature, Queen of Andor 4 1 Rare 01-177 R You must have 4 Pattern to recruit Morgase. You may rotate Morgase to add two tokens to the Andor contested advantage. Mount Premier 01-178_mount Advantage Character Rare 01-178 R The targeted character gains Reinforcement. Nae'blis Premier 01-179_naeblis Advantage World Contested Advantage Uncommon 01-179 U Only cards controlled by a Villain player may participate in challenges initiated by this challenge. If any Villain player wins the Last Battle, the Villain controller of this advantage wins instead. Narg Premier 01-180_narg 1 Character Dark One Monster, Trolloc 1 1 Common 01-180 C Narrow Escape Premier 01-181_narrow_escape Event Uncommon 01-181 U Play when a (non-Hero, non-Villain) character you control is killed. Convert one of your Pattern tokens into a neutral token to place that character in your hand. He is not considered killed. Noble Allies Premier 01-182_noble_allies Challenge Rare 01-182 R If you succeed, this challenge becomes a player advantage targeting you. The advantage increases your maximum hand size by 2. Nynaeve al'Meara Premier 01-183_nynaeve_almeara 2 Character Aes Sedai Accepted, Light Nature 1 2 Rare 01-183 R If Nynaeve rolls a number of [One Power Icon] equal to her permanent One Power ability, she gains +1 One Power permanently, to a maximum of four. When Nynaeve rolls One Power dice, the results are ignored unless she rolls at least one [One Power Icon]. Overrun Premier 01-184_overrun Event Fixed 01-184 F Remove any number of tokens from your troop damage pool. For each token removed, add one token to your character damage pool. Padan Fain Premier 01-185_padan_fain 1 Character Dark One 1 Fixed 01-185 F Padan Fain gains +1 Intrigue while participating in a challenge. Padan Fain may reinforce any challenge in which the Dragon Reborn is participating. Patrol Premier 01-186_patrol 1 Troop Children of the Light Multiple 2 Uncommon 01-186 U While participating in a challenge, this card may act as either a character or as a troop. Pedron Niall Premier 01-187_pedron_niall 4 2 2 Character Children of the Light Lord Captain Commander 3 3 2 Rare 01-187 R You must have 2 Pattern to recruit this character. While you control Pedron Niall, Children of the Light troops you control gain +1 Combat. You may draw an additional card during the draw round. [08.21.2001 - ERRATA] Perrin Aybara (I) brown Premier 01-188_perrin_aybara_(i)_brown 2 Character Dragon Ta'veren, Wolfbrother 1 2 Fixed 01-188 F When applying his damage while participating in a challenge, Perrin can choose which applicable character any damage he has generated is applied to. Personal Growth Premier 01-189_personal_growth Event Fixed 01-189 F Target a character you control who rolled at least one ability symbol during a challenge. Pay one of those symbols. This card becomes a character advantage giving the target character +1 to that ability. Plots Premier 01-190_plots 1 Event Fixed 01-190 F Play during a challenge. Roll two Politics dice and add the results to your pools. Political Isolation Premier 01-191_political_isolation Challenge Common 01-191 C Target a player. If you succeed, the target may not roll any Politics dice next turn. Political Maneuvering Premier 01-192_political_maneuvering Challenge Common 01-192 C Only Politics dice may be rolled in this challenge. If successful, add a token to your section of the Pattern. Political Prisoner Premier 01-193_political_prisoner Challenge Rare 01-193 R Target a non-Hero, non-Villain character. For each two by which you succeed, place a prisoner token on the target. The target is rotated and may not ready while any prisoner tokens remain on him. Remove one prisoner token for each [Politics Icon] paid by any player as a limited event. Portal Stone Premier 01-194_portal_stone Event Limited Uncommon 01-194 U Target one or more characters you control. Roll one of the target's One Power dice. For each [One Power Icon] rolled, two of the target characters of your choice become participants in one challenge of your choice. Each targeted participant generates one additional [Support Icon] in that challenge. All target characters who do not participate in that challenge rotate for no effect. Power Suppression Premier 01-195_power_suppression Event Rare 01-195 R For each [One Power Icon x2] you pay, target a rotated character. The targeted characters may not ready during the next ready round. Prepared Defense Premier 01-196_prepared_defense Event Limited Common 01-196 C Target a challenge. Only events that have at least one [One Power Icon] in their cost may be played while resolving that challenge. Prolonged Campaign Premier 01-197_prolonged_campaign Challenge Rare 01-197 R Requires four Pattern to initiate. If you succeed, add a token to your section of the Pattern. If you succeed by 4 or more, add an additional token to your section of the pattern. If your opponent generated no opposition to the challenge, add an additional token to your section of the Pattern. Participants in this challenge do not ready on the following turn. Prophecy Premier 01-198_prophecy 1 Event Uncommon 01-198 U Look at the top four cards of your draw deck. Put two of the cards on the bottom of your deck, and return the other two cards to the top of your deck (in any order). Pull of the Pattern Premier 01-199_pull_of_the_pattern Event Uncommon 01-199 U May only be played by a Hero player. Name a card. Reveal the top five cards of your deck. Put any cards with that name into your hand. Shuffle the rest back into your deck. Queen's Guard Premier 01-200_queens_guard 2 1 Troop Andor 5 Rare 01-200 R For each [Damage Icon] this troop rolls, it generates an additional [Damage Icon] if you control the Queen of Andor. Rahvin (I) seat Premier 01-201_rahvin_(i)_seat Character Dark One Starting Villain, Forsaken 1 4 1 Fixed 01-201 F As an event, Rahvin may pay [One Power Icon x3] that he rolled to cause one point of damage to any character or troop in play. Raiding Party Premier 01-202_raiding_party 1 1 Troop Aiel Multiple, Reinforcement 1 2 Uncommon 01-202 U The Raiding Party gains +1 Combat ability while participating in a card-based challenge you initiate. Rallying Cry Premier 01-203_rallying_cry Challenge Uncommon 01-203 U If you succeed, this challenge becomes a player advantage targeting you. Whenever you succeed at a challenge, add a rallying token to this card. Remove one rallying token to reduce the cost of a troop by one ability of your choice. Rampage Premier 01-204_rampage Challenge Fixed 01-204 F Only the Villain player may initiate this challenge. Target another player. For each point by which you succeed, the target must discard a random card from his hand. Rand al'Thor (I) Nation Premier 01-205_rand_althor_(i)_nation Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 2 2 Rare 01-205 R While you control a nation contested advantage, Rand gains the allegiance of that nation. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four. Rand al'Thor (II) singing Premier 01-206_rand_althor_(ii)_singing Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 3 Rare 01-206 R If Rand pays any of the cost for any events requiring One Power, the One Power cost for the card is decreased by 1. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of five. Rand al'Thor (III) Shepherd Premier 01-207_rand_althor_(iii)_shepherd Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 1 2 1 Rare 01-207 R Select a non-Dark One allegiance at the beginning of the game. Rand has that allegiance. If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four. Rand al'Thor (IV) Fixed Premier 01-208_rand_althor_(iv)_fixed Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 2 1 Fixed 01-208 F If Rand pays any of the cost to recruit a Dragon or light nature character, apply -1 to the cost of each ability (after all other modifications). If Rand rolls at least [One Power Icon x2], he permanently gains +1 One Power, to a maximum of four. Rand the King Premier 01-209_rand_the_king Character Dragon 4 2 5 3 Rare 01-209 R Replace a Dragon Reborn character when you have 8 Pattern. Rand the King gains the allegiances of all characters he controls. Rapid Recovery Premier 01-210_rapid_recovery Event Common 01-210 C All characters you control that rotate to heal this turn remove two points of damage instead of one. Ravens Watching Premier 01-211_ravens_watching Event Common 01-211 C This card may only be played by a Villain player. Target a card-based challenge. Hero players must pay [Intrigue Icon] in addition to any other costs to play each event while resolving that challenge. Raw Recruits Premier 01-212_raw_recruits 2 Advantage Player Rare 01-212 R Rotate this advantage as a limited event and pay [Politics Icon] [Combat Icon] (of any allegiance) to target a multiple troop in your killed pile. Return that troop to your hand. Ready Resources Premier 01-213_ready_resources 1 1 Advantage Player Rare 01-213 R You may put advantages from your hand face down under this card. You may play any advantages from under this card as if they were in your hand. Reducing Influence Premier 01-214_reducing_influence Advantage Player Uncommon 01-214 U You may initiate a challenge each turn targeting a nation contested advantage. For each 2 by which you succeed, remove another player's token from the advantage. Regroup Premier 01-215_regroup Event Limited Common 01-215 C Target any number of characters and troops who are participating in the same challenge. The targets may immediately rotate to stand down. Reinforcements Premier 01-216_reinforcements Event Limited Common 01-216 C Target one troop in the battleground for each [Combat Icon] [Combat Icon] you pay. Each target gains Reinforcement. Remove Fatigue Premier 01-217_remove_fatigue 1 Event Uncommon 01-217 U Target a character. Ready that character. Request Tribute Premier 01-218_request_tribute Challenge Common 01-218 C For each two points by which you succeed, you may draw one card. If you do not succeed, all other players draw one card. Respite Premier 01-219_respite Event Common 01-219 C Target a character or troop you control. The target may remove up to three damage tokens if it rotates to heal this turn. Rest and Recovery Premier 01-220_rest_and_recovery Advantage Player Uncommon 01-220 U When none of your characters or troops participated in any challenges this turn, and you succeeded at a challenge on the previous turn, draw an additional card during the draw round. Resupply Premier 01-221_resupply 1 1 Advantage Player Uncommon 01-221 U As a limited event, target a troop you control in the battleground and rotate this card. Remove one point of damage from the target. Rhuarc Premier 01-222_rhuarc 2 4 Character Aiel Light Nature, Clan Chief of the Taardad Aiel, Taardad Aiel 3 4 Rare 01-222 R You must have 5 pattern to recruit Rhuarc. While you control Rhuarc, all Aiel characters you control gain +1 Combat while participating in a challenge. Rule of Power Premier 01-223_rule_of_power 1 1 Event Rare 01-223 R All ability symbols you rolled this turn have all allegiances. Rumors and Lies Premier 01-224_rumors_and_lies Event Common 01-224 C Pay any amount of [Intrigue Icon]. Target one damaged troop per [Intrigue Icon] you pay. The targeted troops may not participate in any card-based challenges next turn. Sabotage Premier 01-225_sabotage 1 Event Common 01-225 C Target any player. He must randomly discard a card from his hand. You may pay an additional [Intrigue Icon] [Intrigue Icon] to make him randomly discard an additional card. [CLARIFICATION: Sabotage may not be in a player's opening hand. - 02.13.2000 - ERRATA] Saidar Angreal Premier 01-226_saidar_angreal 2 Advantage Character Rare 01-226 R Target a female character you control with the One Power ability. Whenever she rolls her One Power dice, she rolls an equal number of additional One Power dice, up to a maximum of two extra dice from this advantage. Saidin Angreal Premier 01-227_saidin_angreal 2 Advantage Character Rare 01-227 R Target a male character you control with the One Power ability. Whenever he rolls his One Power dice, he rolls an equal number of additional One Power dice, up to a maximum of two extra dice from this advantage. Scouting Party Premier 01-228_scouting_party 2 Troop Aiel Multiple, Reinforcement 3 Uncommon 01-228 U During the Coming to Grips step in which this troop is participating against monster troops, a Scouting Party may pay one [Combat Icon] as an event to add a token to your troop damage pool or to remove a token from the monster's controller's troop damage pool. Search and Destroy Premier 01-229_search_and_destroy Challenge Uncommon 01-229 U Only Combat and One Power may be rolled in this challenge. Target a player advantage. If you succeed by five or more, discard that advantage. Seasoned Warrior Premier 01-230_seasoned_warrior 1 Advantage Character Fixed/Common 01-230 F/C During the Opening Moves step of a challenge in which the target is participating, he may pay [Combat Icon] to add a token to your character damage pool. Seat of Power Premier 01-231_seat_of_power Advantage Player Rare 01-231 R You may rotate this advantage as a limited event to generate one [Politics Icon] for each nation contested advantage you control. Symbols generated by this advantage have all allegiances. Second Front Premier 01-232_second_front Event Common 01-232 C Monsters you control may participate in the same challenge as non-Dark One cards you control. Secondary Efforts Premier 01-233_secondary_efforts Challenge Fixed 01-233 F If you succeed, add one token to your section of the Pattern. Secret Aid Premier 01-234_secret_aid Event Common 01-234 C Target a character participating in a challenge. During the Opening Moves steop of that challenge, the target automatically generates [Politics Icon] [Intrigue Icon] [Combat Icon] (in addition to any rolled results). Sentries Premier 01-235_sentries 1 Troop Mercenary Multiple 1 Uncommon 01-235 U During the Opening Moves step in which this card is participating, you may rotate and kill this card to generate 2 opposition to the challenge. Shaidar Haran (I) hair Premier 01-236_shaidar_haran_(i)_hair 3 1 1 1 Character Dark One Monster 2 2 4 Rare 01-236 R You must have 6 Pattern to recruit Shaidar Haran. Rotate Shaidar Haran to retrieve a card with the Dark One allegiance from your deck and place it in your hand. Add one token to your section of the Pattern while you control Shaidar Haran. Shattered Dreams Premier 01-237_shattered_dreams Challenge Uncommon 01-237 U Target another player. If you succeed by two or more, the target may not recruit next turn. Shayol Ghul Premier 01-238_shayol_ghul Advantage World Contested Advantage Rare 01-238 R Only cards controlled by a Villain player may participate in challenges initiated with this advantage. While you control Shayol Ghul, your Forsaken may use the Ta'veren ability to negate damage once per turn for each two by which you control it. Similar Ideals Premier 01-239_similar_ideals Event Fixed 01-239 F If you are a Hero player, when you play this card you may recruit light nature characters without any allegiance penalty. If you are a Villain player, when you play this card you may recruit dark nature characters without any allegiance penalty. Siuan Sanche Premier 01-240_siuan_sanche 3 2 Character Aes Sedai The Amyrlin Seat, Light Nature 4 2 3 Rare 01-240 R You must have 5 pattern to recruit Siuan. Rotate Siuan as an event to retrieve a card with the Aes Sedai allegiance from your deck and place it in your hand. Skimming Premier 01-241_skimming Event Uncommon 01-241 U Target one character you control for each [One Power Icon] you pay. Each target gains Reinforcement. Skirmish Premier 01-242_skirmish Challenge Common 01-242 C No cards can reinforce this challenge. If you succeed, add one token to your section of the Pattern. Spying Premier 01-243_spying 1 Event Fixed 01-243 F Target a player. Look at his hand and any face down cards he controls. Stalemate Premier 01-244_stalemate Challenge Rare 01-244 R If you succeed, there is no action round next turn. If you succeed by five or more, add one token to your section of the Pattern. Stedding Premier 01-245_stedding Event Terrain Rare 01-245 R Target a card-based challenge. Only one terrain event may target each challenge. No One Power dice may be rolled in that challenge. No effects requiring the One Power may be used in that challenge. Strong Support Premier 01-246_strong_support Event Limited Common 01-246 C When recruiting troops, you may pay their recruit cost with symbols generated from characters with different allegiances, as long as at least one symbol is paid by a character of the same allegiance as the troop. Stymied Premier 01-247_stymied Event Limited Fixed 01-247 F Target a character or troop participating in a challenge. The target rolls one less die than normal for each ability. Subtle Manipulations Premier 01-248_subtle_manipulations 1 1 Event Limited Uncommon 01-248 U Name a specific card type (such as player advantage or andor troop). Look at the top five cards of one player's deck. If you find any cards of that type, show them to all players and place them on the bottom of his deck. Superior Weaponry Premier 01-249_superior_weaponry 1 Advantage Troop Weapon Common 01-249 C If the target of this advantage rolls at least one [Damage Icon] while participating in a challenge, it generates an additional [Damage Icon]. Surprise Attack Premier 01-250_surprise_attack Event Limited Common 01-250 C Target one or more troops you control. Pay [Combat Icon] per target. Each target gains Reinforcement, but all targets must reinforce the same challenge. Surrounded Premier 01-251_surrounded 1 1 Event Common 01-251 C Play during the Coming to Grips step of a challenge if you have at least twice as many troops participating in that challenge as your opponent. For each of your troops that rolls any [Damage Icon], add a token to your character and troop damage pools. Taking Advantage Premier 01-252_taking_advantage 1 1 1 Advantage Player Rare 01-252 R When you play an advantage that has a printed cost, you may draw a card. (Same printed cost) (Playing this card does not trigger its own effects) 05.27.2000 - ERRATA] Tar Valon Premier 01-253_tar_valon Advantage World Contested Advantage Uncommon 01-253 U Only characters and troops with the Aes Sedai allegiance may participate in challenges initiated by this contested advantage. While you control Tar Valon, all characters you control with the Aes Sedai allegiance may participate in any nation contested advantage, regardless of normal restrictions. [08.21.2001 - ERRATA] Tar Valon Guards Premier 01-254_tar_valon_guards 1 1 Troop Aes Sedai Multiple 4 Uncommon 01-254 U When rolling, Tar Valon Guards may roll a One Power die instead of one of its combat dice. This troop gains +2 Combat ability while participating in the Tar Valon contested advantage. Tar Valon Soldiers Premier 01-255_tar_valon_soldiers 1 2 Troop Aes Sedai Multiple, Reinforcement 5 Uncommon 01-255 U When rolling, Tar Valon Soldiers may roll a One Power die instead of one of its combat dice. Tear Premier 01-256_tear Advantage World Nation Contested Advantage Uncommon 01-256 U While you control Tear, add a token to this contested advantage each ready round. If you control Tear by 5 or more, you are always considered the Dominant player. If you control Callandor, you are considered to have five additional tokens on this card. Tear Lancers Premier 01-257_tear_lancers 2 1 Troop Tear Reinforcement 1 4 Rare 01-257 R Tear Levies Premier 01-258_tear_levies 1 Troop Tear Multiple 2 Common 01-258 C When you recruit this card, draw a card. Tear Skirmishers Premier 01-259_tear_skirmishers 1 1 Troop Tear Multiple 2 Rare 01-259 R As an event, Tear Skirmishers may pay [Combat Icon] to cease participating in a challenge. Any results they generated in that challenge still apply. Tear Spearmen Premier 01-260_tear_spearmen 2 Troop Tear Multiple 4 Common 01-260 C Tear Spearmen lose 1 Combat ability while participating in a challenge against monster troops. Testing Fate Premier 01-261_testing_fate Challenge Fixed 01-261 F If you succeed, you may move one or two neutral tokens to your section of the Pattern. If you do not succeed, you must convert one of your Pattern tokens to a neutral token. The Art of Intrigue Premier 01-262_the_art_of_intrigue Advantage Character Uncommon 01-262 U Target a character you control that has the Intrigue ability. He gains +1 Intrigue. You may rotate this card as a limited event to add a point of support or opposition to a challenge. If the target character ever participates in a card-based challenge you initiate but do not succeed in, he takes a point of damage and you must discard this advantage. The Dragon Revealed Premier 01-263_the_dragon_revealed Character Dragon 2 1 4 3 Rare 01-263 R Replace Rand al'Thor character when you have 5 Pattern. When you succeed in a card based challenge you initiated, draw 1 card. The Dying Ground Premier 01-264_the_dying_ground Event Terrain Uncommon 01-264 U Target a card-based challenge. Only one terrain event may target each challenge. If a monster takes damage while participating in that challenge, it takes an additional point of damage when the challenge is resolved. The Great Game Premier 01-265_the_great_game 2 Advantage Player Rare 01-265 R You may pay [Politics Icon] as a limited event to place a reserve token on this card. You may remove two reserve tokens as a limited event to add one [Politics Icon] to your pool. This symbol has the allegiance(s) of your starting character. The Ruby Dagger Premier 01-266_the_ruby_dagger 2 Advantage Character Weapon, Unique Rare 01-266 R Target a character you control. Any character that takes damage from the target and is not completely healed by the end of the turn is killed. Roll a One Power die each ready round. If you roll a [One Power Icon], place a corruption token on the target. It is treated as damage, but cannot be healed. As an event, pay [One Power Icon x2] to remove a corruption token or pay [One Power Icon x5] to discard this advantage. The Stone of Tear Premier 01-267_the_stone_of_tear Advantage Player Rare 01-267 R If you control the Tear contested advantage, other players cannot add tokens to the Tear contested advantage except by using the challenge initiated by the Tear contested advantage. The Telling Blow Premier 01-268_the_telling_blow 1 Event Common 01-268 C Target a character or troop with damage participating in a challenge whose highest current ability is 1. Put a point of damage on the target. The Tide of Battle Premier 01-269_the_tide_of_battle Challenge Fixed 01-269 F If you succeed, this challenge becomes a player advantage targeting you. Place one initiative token on it for each two you succeeded by. You may rotate the advantage to remove any number of initiative tokens. For each one removed, you may add a [Support Icon] or [Opposition Icon] to a card-based challenge. Discard the advantage when there are no tokens remaining on it. The Truth They Tell Premier 01-270_the_truth_they_tell Event Limited Uncommon 01-270 U For every [Politics icon] [Politics icon] or [One Power icon] you pay from a character with the Aes Sedai allegiance, you may add one [Opposition icon] to a card-based challenge. [CLARIFICATION: The symbols for The Truth They Tell have to come from initial generation (unless you have some effect which allows you to rotate other characters during your Action Round). You may choose different challenges, and it is possible to put symbols into pools for challenges before the challenge has started to resolve. - 06.27.2000 - ERRATA] The Way of the Leaf Premier 01-271_the_way_of_the_leaf Advantage Character Common 01-271 C This card may only be played by a Hero player. Target a character you control with no combat ability. The target gains +2 Politics ability, but cannot gain combat ability or roll combat dice. Any damage generated by the target is negated. [Add the word *permanent* to combat ability. 02.29.2000 - ERRATA] The Wheel Turns Premier 01-272_the_wheel_turns Event Rare 01-272 R Pay [One Power Icon x2] for each card-based challenge initiated this turn. Only the Pattern challenge can add tokens to the Pattern this turn. The White Tower Premier 01-273_the_white_tower Advantage Player Rare 01-273 R If you control the Tar Valon contested advantage by 5 or more, you may rotate this advantage when you succeed at the Pattern Challenge to add a token to your section of the Pattern. Thom Merrilin Premier 01-274_thom_merrilin 3 1 Character Dragon Gleeman 1 4 2 Rare 01-274 R Thom may pay [Intrigue Icon] [Intrigue Icon] [Intrigue Icon] as an event to force another player to discard a random card from his hand. Tight Formation Premier 01-275_tight_formation 2 Advantage Player Uncommon 01-275 U While a troop you control is the only troop you have participating in a given challenge, that troop gains +2 Combat ability. To The Victor Premier 01-276_to_the_victor 1 1 Advantage Player Rare 01-276 R Whenever you succeed at a card-based challenge you initiated, draw 1 card. Training for War Premier 01-277_training_for_war Advantage Troop Common 01-277 C Target troop gains +1 Combat ability. Treaty Premier 01-278_treaty Challenge Common 01-278 C Choose an allegiance. If you succeed, this challenge becomes a player advantage for you. You may rotate this advantage as an event to generate one Politics symbol of the chosen allegiance. Trolloc Premier 01-279_trolloc Character Dark One Monster, Multiple 1 Fixed 01-279 F The only cost to recruit this character is to rotate a character you control with the Dark One allegiance. Trolloc Fist Premier 01-280_trolloc_fist 3 Troop Dark One Monster 6 Rare 01-280 R One per turn, you may discard a trolloc troop you control from play to heal an amount of damage on the Trolloc Fist equal to the discarded troop's permanent Combat rating. Trolloc Footmen Premier 01-281_trolloc_footmen 2 Troop Dark One Monster, Multiple 5 Fixed 01-281 F When assigning damage from your opponent's troop damage pool, you may not place a point of damage on a non-trolloc troop until this troop has had a point of damage assigned to it. Trolloc Horn Premier 01-282_trolloc_horn 1 Advantage Character Rare 01-282 R Target a trolloc character you control. Rotate this advantage as an event and pay [Combat Icon x2] to find the top trolloc (character or troop) in your deck. Place it in your hand. Trolloc Raiders Premier 01-283_trolloc_raiders 1 Troop Dark One Monster, Multiple 3 Uncommon 01-283 U When this troop is killed, draw a card. Trolloc War Band Premier 01-284_trolloc_war_band 1 2 Troop Dark One Monster, Multiple 5 Rare 01-284 R If you have a ready Myrddraal that is standing down in the battleground, this card gains Reinforcement. Twisting Fate Premier 01-285_twisting_fate Challenge Rare 01-285 R Target another player. If successful, remove a token from his section of the Pattern. The total number of tokens on the target's section of the pattern counts as automatic opposition to this challenge. Twists in the Pattern Premier 01-286_twists_in_the_pattern Event Rare 01-286 R Convert one of your Pattern tokens to a neutral token and target another player. That player must also convert one of his Pattern tokens to a neutral token. Two Rivers Archers Premier 01-287_two_rivers_archers 2 Troop Andor 3 Uncommon 01-287 U The Two Rivers Archers roll their dice during the Opening Moves step (instead of the Coming to Grips step). Whenever the Two Rivers Archers take a point of damage, immediately apply an additonal point of damage to them. Unexpected Ally Premier 01-288_unexpected_ally Event Limited Fixed 01-288 F Roll two Politics dice. Add any [Politics Icon] you generate to your pool. They have all allegiances. Verin Sedai Premier 01-289_verin_sedai 1 2 Character Aes Sedai Brown Ajah, Light Nature 1 2 2 Rare 01-289 R While you control Verin, your maximum hand size is increased by one. Wall of Fire Premier 01-290_wall_of_fire Event Rare 01-290 R During the Opening Moves step of a challenge, target one participating troop for each [One Power Icon] you pay. The targeted troops may rotate to stand down. If they do not stand down, each troop takes as much damage as it rolls. Wandering Noble Premier 01-291_wandering_noble 2 Character Mercenary Multiple 2 Common 01-291 C Ward of Protection Premier 01-292_ward_of_protection Event Rare 01-292 R For each [One Power Icon] you pay, the cost for every other player to target you (or a card you control) with an event is increased by one [One Power Icon]. Waygate Premier 01-293_waygate Event Uncommon 01-293 U Select one of: your home front; a challenge; or standing down. Target any number of characters and troops you control at the selected location. Roll one Intrigue dice for each card targeted. For each damage result rolled, kill one target. The remaining cards reinforce one unresolved challenge. Weariness Premier 01-294_weariness Advantage Character Uncommon 01-294 U If the target participated in a challenge last turn, he does not ready during the ready round. The target's controller may pay two ability symbols of any type(s) as an event to discard this advantage. What Might Be Premier 01-295_what_might_be Event Rare 01-295 R Convert one of your Pattern tokens to a neutral token. Target an event card in your discard pile that is not the top event in that pile put the target card in your hand. Whispers in the Dark Premier 01-296_whispers_in_the_dark Event Common 01-296 C This card may only be played by a Villain player. Roll an Intrigue die for each token on your section of the Pattern. Apply any [Support Icon] or [Opposition Icon] rolled (as appropriate) to a card based challenge of your choice. Wolves Premier 01-297_wolves 1 Troop Mercenary Multiple, Reinforcement, Wolf 2 Uncommon 01-297 U You must control a Wolfbrother to bring Wolves into play. You must discard Wolves if you do not control a Wolfbrother. Wolves gain +1 Combat while participating in a challenge against monster troops. This troop cannot be the target of advantages. A New Empire Dark_Prophecies 02-001_a_new_empire Advantage Player Prophecy, Repeatable Rare 2 02-001 R2 May only be played by a Hero player. Requirements: Control a nation contested card advantage by 5 or more. Benefits: As an event, you may rotate the target nation contested advantage to draw 3 cards and move a neutral token to your section of the Pattern (if possible). These benefits may only be gained once per game for each nation contested advantage. [08.21.2001 - ERRATA] Advanced Maneuvers Dark_Prophecies 02-002_advanced_maneuvers Challenge Common 02-002 C If successful, no cards controlled by any other player may participate in a card-based challenge you initiate next turn. Alanna Sedai Dark_Prophecies 02-003_alanna_sedai 1 1 Character Aes Sedai Green Ajah, Bonded to Ihvon, Bonded to Owein 2 1 2 Uncommon 02-003 U As an event, Alanna may pay [One Power] to generate [Combat]. Asmodean (II) seat Dark_Prophecies 02-004_asmodean_(ii)_seat 2 Character Dragon 2 1 Rare 1 02-004 R1 Only ability symbols generated by the Dragon Reborn may be used to recruit this character. Symbols generated by this character may not be used to recruit. As an event, rotate to give the Dragon Reborn +2 One Power until the end of the turn. As an event, discard from your hand to give the Dragon Reborn +3 One Power until the end of the turn. Bair Dark_Prophecies 02-005_bair 2 1 Character Aiel Light Nature, Wise One, Shaarad Aiel, Dreamwalker 2 1 Uncommon 02-005 U All Dreamwalker characters you control gain +1 Intrigue. Balefire Dark_Prophecies 02-006_balefire 3 Event Rare 3 02-006 R3 Play during the Opening Moves step of a challenge. Symbols used to pay for this card must all come from the same character. Roll 2 One Power dice when you play this card. If you roll [2x One Power], kill your starting character. Target a non-starting charcter participating in the challenge. The target is killed. If the target has the Ta'veren ability to prevent damage, its controller may convert 2 pattern to negate the effects of this event to the target. Battle Plan Dark_Prophecies 02-007_battle_plan Advantage Player Common 02-007 C When you win a card-based challenge you initiated which did not directly give you pattern, place a token on this card. During the Last Battle, you additionally generate [Support] [Opposition] for each token on this card. As an event, rotate this card during the action round to remove a point of damge from a card you control for each token on this advantage. Bayle Domon Dark_Prophecies 02-008_bayle_domon 1 1 1 Character Illian Light Nature 2 2 2 Rare 2 02-008 R2 As a limited event, rotate and target any number of characters and/or troops you control which are participating in the same challenge. The targets are moved to your homefront, and are no longer participating in the challenge. Be'lal (II) facing Dark_Prophecies 02-009_belal_(ii)_facing 4 Character Dark One Forsaken 2 4 4 Rare 1 02-009 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. You may initiate the Callandor challenge if the Dragon Reborn is in play. If the challenge is successful, place the Callandor advantage on Be'lal. If it is unsuccessful, place it on the Dragon Reborn. As an event, discard this card from your hand to add 5 support to the Callandor challenge. [06.27.2000 - ERRATA] Blockade Runners Dark_Prophecies 02-010_blockade_runners 1 1 1 Troop Illian 4 Uncommon 02-010 U While participating in a card-based challenge, this troop additionally generates [3x Opposition] when it rolls its dice. Blood and Ashes Dark_Prophecies 02-011_blood_and_ashes 1 Advantage Player Rare 3 02-011 R3 You may rotate your starting character to play this card for free, instead of paying its printed cost. When you play this card, name an event; no copy of that event may be played while this card remains in play. If any player discards a copy of the named event, discard this card. Cairhien Guard Dark_Prophecies 02-012_cairhien_guard 1 1 Troop Cairhien Multiple 3 Common 02-012 C As an event, rotate this card and target a troop participating against this troop to blank the effect text of the target until the end of the turn. Cairhien Veterans Dark_Prophecies 02-013_cairhien_veterans 2 1 Troop Cairhien 5 Uncommon 02-013 U As an event, pay any 2 ability symbols with the Cairhien allegiance to remove 1 point of damage from this troop. Captain Caldevwin Dark_Prophecies 02-014_captain_caldevwin 1 2 Character Cairhien 1 1 3 Uncommon 02-014 U All Cairhien Horsemen troops you control permanently gain the trait Multiple, and roll an additional Combat die when they roll their dice while participating in a challenge with Captain Caldevwin. Charismatic Leader Dark_Prophecies 02-015_charismatic_leader Advantage Character Common 02-015 C Target a Forsaken you control. Choose an allegiance of a troop you control (if any). The target gains +1 Politics and the chosen allegiance. Discard this card if you control a Monster. Chesmal Sedai Dark_Prophecies 02-016_chesmal_sedai 2 1 Character Aes Sedai Dark Nature, Yellow Ajah, Black Ajah 2 2 Uncommon 02-016 U As a limited event, once per turn, rotate and target a character with damage. The target takes an additional point of damage, and Chesmal Sedai does not ready next turn. [08.21.2001 - ERRATA] Child of the Light Dark_Prophecies 02-017_child_of_the_light 1 Character Children of the Light Multiple 1 1 Common 02-017 C As an event, rotate to reduce the cost of the next card you recruit this turn with the Chldren of the Light allegiance by one ability symbol of your choice. (This reduction applies after all other modifiers.) Circle of Light Dark_Prophecies 02-018_circle_of_light Advantage Player Common 02-018 C When you recruit a non-Wolf Mercenary card, it permanently gains the Children of the Light allegiance. Discard all non-starting characters and troops you control which do not have the Children of the Light allegiance. At the resolution of the Last Battle gain an additional [Support] [Opposition] for each token on the neutral section of the pattern. [CLARIFICATION: Circle of Light does not retroactivly turn your existing Mercenaries into Children of the Light if they were in play before you played Circle of Light. - 06.27.2000 - ERRATA] Combat Training Dark_Prophecies 02-019_combat_training Advantage Player Common 02-019 C As an event, rotate this card and a troop you control. Roll the troop's current dice. If the troop generates a number of [Combat] greater than or equal to 1 less than its permanent Combat ability (minimum 1), it gains +1 Combat permanently. Combined Army Dark_Prophecies 02-020_combined_army Troop Multiple 6 Uncommon 02-020 U There is no cost to recruit this troop. If you do not discard from play 2 non-Monster troops you control with different allegiances when you recruit this troop, kill it immediately. This troop has the same allegiance(s) as your starting character. Conquest Dark_Prophecies 02-021_conquest Challenge Rare 3 02-021 R3 When you reveal this challenge, search your deck for a contested advantage not in play, and place it in your hand. If successful, place 2 tokens on each nation contested advantage in play. If you succeed by 5 or more, return all copies of Conquest in your discard pile (not including this one) to your hand. Consumed by the Blight Dark_Prophecies 02-022_consumed_by_the_blight Event Terrain Uncommon 02-022 U Target a card-based challenge. Only one terrain card may target each challenge. When rolling their dice while participating in the challenge, all Monsters roll an additional Combat die. Couladin Dark_Prophecies 02-023_couladin 1 3 Character Aiel Dark Nature, Shaido Aiel, Black Eyes 2 4 Rare 2 02-023 R2 If you control the Car'a'carn character advantage, discard this card. While Couladin is participating in a challenge, all Aiel troops you control participating in the same challenge roll an additional Combat die when they roll their dice. Remove 1 point of damage from Couladin at the beginning of the challenge round. Dark Subversion Dark_Prophecies 02-024_dark_subversion Challenge Rare 3 02-024 R3 Only a Vilain player may intiate this challenge. If successful, search your deck for a Darkfriend character advantage, a character with the Dark Nature trait, and/or a troop with the Dark Nature trait, and place them in your hand. Deep Waters Dark_Prophecies 02-025_deep_waters Event Terrain Uncommon 02-025 U Target a card-based challenge. Only one terrain card may target each challenge. Myrddraal, Trolloc characters, and Trolloc troops may not participate in the target challenge. Defenders of the Stone Dark_Prophecies 02-026_defenders_of_the_stone 1 Troop Tear Reinforcement 5 Uncommon 02-026 U As an event, you may move this troop from your homefront to the battleground. This troop may only participate in the Tear nation contested challenge or in a challenge that targets you or a card you control. Dragonmount Dark_Prophecies 02-027_dragonmount Advantage Player Common 02-027 C May only be played if you control the Dragon Reborn. Search your deck for the first advantage card and place it in your hand when you play this card. During the Opening Moves and Coming to Grips steps of a card-based challenge, you may remove an amount of damage from any character or troop damage pool up to the number of different allegiances possessed by characters and troops you control. Draw Him Out Dark_Prophecies 02-028_draw_him_out Challenge Common 02-028 C Target a non-starting, non-Ta'veren character you do not control. If this challenge succeeds it becomes a character advantage on the target with the following text: At the start of the resolution round the target is moved to the battleground and becomes a participant in the Pattern or Last Battle Challenge (and is no longer a participant in any other challenges). Discard this card if the target is a particpant in the Pattern Challenge during the action round. Elayne the Accepted Dark_Prophecies 02-029_elayne_the_accepted Character Andor, Aes Sedai Daughter-Heir, Accepted, Light Nature, Bonded to Birgitte 3 1 2 Rare 2 02-029 R2 Replace Elayne Trakand. As an event, rotate to search your deck for Min and/or Aviendha and place them in your hand. This card does not count as a character card for starting hand selection purposes. Eyeless Dark_Prophecies 02-030_eyeless 1 1 Character Dark One Multiple, Monster, Myrddraal 3 Uncommon 02-030 U Symbols generated by this character may not be used for recruiting. As a limited event, rotate and target a character or troop participating in a challenge. The target rolls one less die than normal for each ability. Faile Dark_Prophecies 02-031_faile 1 1 1 Character Dragon Borderland, Saldaean, Hunter of the Horn 2 2 1 Rare 1 02-031 R1 The number of tokens on your section of the pattern is treated as being 2 higher, but only for purposes of fulfilling character recruitment and replacement requirements. Far Dareis Mai Dark_Prophecies 02-032_far_dareis_mai 1 Troop Aiel Reinforcement, Maiden of the Spear 3 Uncommon 02-032 U Once per turn, as an event, you may target a character you control with the Car'a'carn character advantage participating in the same challenge as this troop to move up to 3 damage from the target to this troop. First Squadron Dark_Prophecies 02-033_first_squadron 1 1 Troop Dragon Band of the Red Hand, Reinforcement 3 Uncommon 02-033 U This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. All Band of the Red Hand troops you control have Reinforcement. Galad Dark_Prophecies 02-034_galad 2 2 Character Andor, Children of the Light 1 4 Rare 2 02-034 R2 While participating in a challenge, Galad additionally generates [2x Damage Icon] when he rolls his dice. Gawyn Dark_Prophecies 02-035_gawyn 1 2 Character Andor Light Nature 1 1 3 Rare 2 02-035 R2 Ability symbols with the Aes Sedai allegiance may be used to recruit Gawyn without causing an allegiance penalty. Gawyn may participate in the Tar Valon contested challenge. If you control The Younglings, they have +1 Combat. Genocide Dark_Prophecies 02-036_genocide Challenge Rare 3 02-036 R3 Choose an allegiance. When it is revealed, this challenge gains additional opposition equal to the number of cards in play with the chosen allegiance. If successful, place 1 point of damage on each character and 2 points of damage on each troop with the chosen allegiance. When this challenge revolves it is removed from play, and the initiator may not play a copy of this challenge next turn. Any character card damaged by Genocide may not rotate to heal next turn. [08.21.2001 - ERRATA] Gholam Attack Dark_Prophecies 02-037_gholam_attack Event Limited Uncommon 02-037 U This card may only be played by a Villain player. Target a challenge and pay any amount of [Intrigue]. For each [Intrigue] you pay, target a different character participating in the challenge. The targeted characters may not roll One Power dice in that challenge. Graendal (II) flower Dark_Prophecies 02-038_graendal_(ii)_flower 4 Character Dark One Forsaken 3 3 4 Rare 1 02-038 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. When Graendal rotates to heal, you may reveal any number of cards in your hand with the name Graendal. For each card revealed, remove an additional point of damage from Graendal. As an event, discard from your hand to remove up to 2 damage from your starting character. Gyldin Dark_Prophecies 02-039_gyldin Advantage Character Rare 2 02-039 R2 Target Moghedien. Moghedien gains +1 Intrigue. As a limited event, Moghedien may pay [Intrigue] to generate either [Politics] or [Combat]. As an event, rotate Moghedien and discard this card to return a challenge card from your discard pile to your hand. Half Legion Dark_Prophecies 02-040_half_legion 1 Troop Children of the Light Multiple, Reinforcement 3 Common 02-040 C Once per turn, as an event, you may rotate a character you control with the Children of the Light allegiance and target this troop to give this troop +1 Combat until the end of the turn. Heart of the Stone Dark_Prophecies 02-041_heart_of_the_stone Advantage Player Common 02-041 C All High Lords and High Ladies you control additionally generate [Support] [Opposition] when they roll their dice. If you control the Callandor character advantage, all challenges which target you or a card you control gain 5 additional opposition. High Lord Hearne Dark_Prophecies 02-042_high_lord_hearne 1 1 Character Tear 2 1 Uncommon 02-042 U The cost of recruiting Mercenary characers and troops is reduced by [Combat] (This reduction applies after all other modifiers.) High Lord Simaan Dark_Prophecies 02-043_high_lord_simaan 1 1 Character Tear 1 1 Uncommon 02-043 U Put 2 versatility tokens on this card when it is first recruited. As an event, remove a versatility token to give High Lord Simaan +1 to either Politics or Intrigue (until the end of the turn). As a limited event, rotate to add 2 versatility tokens to this card. This card may not have more than 4 versatility tokens on it at any one time. [06.27.2000 - ERRATA] Hopper Dark_Prophecies 02-044_hopper 1 Character Mercenary Reinforcement, Wolf 3 Uncommon 02-044 U You must control a Wolfbrother to bring Hopper into play. Discard Hopper if you do not control a Wolfbrother. Hopper cannot be the target of advantages. Ability symbols generated by Hopper are ignored. If Hopper is placed in a killed pile, all Wolfbrothers you control permanently gain the trait Dreamwalker. Hunting Party Dark_Prophecies 02-045_hunting_party 2 Troop Aiel Multiple 4 Common 02-045 C As an event, you may remove [2x Damage] generated by this troop from your troop damage pool to add [Damage] to your character damage pool. Illian Dark_Prophecies 02-046_illian Advantage World Nation Contested Advantage Uncommon 02-046 U If you control Illian, as an event you may rotate this card to target an Illian troop you control. If the target rotates to heal this turn, remove all damge from it. If you control Illian by 5 or more, you may rotate characters as you recruit them and roll their dice to generate ability symbols. These symbols are added to your pool. Illian Lancers Dark_Prophecies 02-047_illian_lancers 1 Troop Illian Multiple 4 Common 02-047 C All damage generated by this troop must be assigned to a single opposing troop (even if this would be more damage than is required to kill the opposing troop). Illian Spearmen Dark_Prophecies 02-048_illian_spearmen 1 Troop Illian Multiple 3 Common 02-048 C As an event, rotate this card while at the battleground to remove 1 point of damage from it. Illian Traders Dark_Prophecies 02-049_illian_traders 1 Troop Illian 3 Uncommon 02-049 U As a limited event, rotate to add [2x Politics] to your pool. These symbols have the Illian allegaince. Illian Volunteers Dark_Prophecies 02-050_illian_volunteers 1 Troop Illian 2 Uncommon 02-050 U When this troop is killed return it to its owner's hand. Incendiary Strike Dark_Prophecies 02-051_incendiary_strike 3 Event Uncommon 02-051 U Play during the Opening Moves or Coming to Grips step of a challenge. Target a character or troop participating in that challenge. Put two points of damage on the target. If the target is Multiple, place it in its owner's killed pile. A card may only be the target of Incendiary Strike once per turn. Invasion Dark_Prophecies 02-052_invasion Challenge Rare 3 02-052 R3 If successful, choose one of the following: add 4 tokens to a nation contested advantage, draw 3 cards, or take up to 2 cards (of your choice) from your discard pile and place them in your hand. This challenge is removed from play after it resolves. [09.06.2000 - ERRATA] Ishamael (II) red Dark_Prophecies 02-053_ishamael_(ii)_red 4 Character Dark One Forsaken 1 2 5 1 Rare 1 02-053 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used for recruiting. As an event, rotate to add a token to a contested advantage, or rotate and discard from play to add 5 tokens to a contested advantage. As an event, discard from your hand to add a token to a contested advantage. Jaret Byar Dark_Prophecies 02-054_jaret_byar 1 Character Children of the Light 2 Uncommon 1 02-054 U1 While participating in a challenge against a monster, or a character or troop with the Aes Sedai allegiance, Jaret Byar additionally generates [Damage] when he rolls his dice. Kin Tovere Dark_Prophecies 02-055_kin_tovere 2 Character Dragon, Cairhien 1 Uncommon 02-055 U As an event, rotate to give all Cairhien troops you control Reinforcement for the rest of the turn. King Mattin Stepaneos Dark_Prophecies 02-056_king_mattin_stepaneos 3 1 1 Character Illian King of Illian 3 1 2 Rare 2 02-056 R2 When you recruit this card, you may search your deck for the Illian nation contested advantage and place it in your hand. The King of Illian gains +1 Politics, Intrigue, and Combat while you control the Illian nation contested advantage. Lady Selande Dark_Prophecies 02-057_lady_selande Character Cairhien 2 Uncommon 02-057 U The only cost to recruit this character is to rotate a character you control with the Cairhien allegiance. If you control the Cairhien nation contested advantage, Lady Selande additionally generates [Politics] when she rolls her dice. Lanfear (II) horse Dark_Prophecies 02-058_lanfear_(ii)_horse 4 Character Dark One Forsaken, Dreamwalker 2 2 5 Rare 1 02-058 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. While Lanfear is participating in a challenge, if a participant whose highest permanent ability is 2 or less receives exactly 1 damage from a damage pool. It takes an extra point of damage. As an event, discard from your hand to remove all damage from a Dreamwalker. Lead Them to Ruin Dark_Prophecies 02-059_lead_them_to_ruin Challenge Common 02-059 C Target a player. For each 2 by which this challenge succeeds, the target must return to his hand a player advantage he controls (of his choice) with a printed cost. Leader of Nations Dark_Prophecies 02-060_leader_of_nations Advantage Character Common 02-060 C Target a Ta'veren you control. Choose an allegiance of a troop you control (if any). The target gains +2 Politics and the chosen allegiance. Discard this card if you control a non-Ta'veren character or troop with only the Dragon allegiance. Leane Sedai Dark_Prophecies 02-061_leane_sedai 2 1 2 Character Aes Sedai Blue Ajah, Keeper of the Chronicles 3 2 2 Rare 2 02-061 R2 As an event, rotate to draw 1 card, or 2 cards if you control the Amyrlin Seat. When you use this ability, discard your entire hand at the end of the resolution round. Legion Dark_Prophecies 02-062_legion 1 2 Troop Children of the Light Reinforcement 6 Rare 2 02-062 R2 As a limited event, rotate and kill an undamaged troop you control with the Mercenary allegiance to remove all damage from this troop. Legion of the Dragon Dark_Prophecies 02-063_legion_of_the_dragon 2 1 Troop Dragon 5 Rare 3 02-063 R3 At the beginning of the ready round, you may remove 1 or 2 points of damage from this troop. Light Brigade Dark_Prophecies 02-064_light_brigade 1 Troop Children of the Light Multiple, Reinforcement 2 Common 02-064 C The Light Brigade is recruited into the battleground. At the start of the draw round, this card is returned to its owner's hand. Linked Dark_Prophecies 02-065_linked Advantage Player Uncommon 02-065 U All Trolloc troops you control which are participating in a challenge with 1 or more Myrddraal you control additionally generate [Support] [Opposition] when they roll their dice. If you put a Myrddraal into your killed pile, you must kill a Monster troop you control (if possible). Lord Argirin Darelos Dark_Prophecies 02-066_lord_argirin_darelos 2 Character Illian Council of Nine 2 2 Uncommon 02-066 U As a limited event, rotate while participating in a challenge to target a character with no permanent One Power ability participating in the same challenge. The target rotates for no effect. Lord Ballin Elamri Dark_Prophecies 02-067_lord_ballin_elamri 1 Character Illian Council of Nine 2 Uncommon 02-067 U If you control a member of the Council of Nine, there is no cost to recruit this character. Lord Brend Dark_Prophecies 02-068_lord_brend Advantage Character Rare 2 02-068 R2 Target Sammael. Sammael gains +2 Politics, the Illian allegiance, and the Council of Nine trait. As a limited event, discard this card to generate [3x Politics]. These symbols have the Illian allegiance. Lord Comar Dark_Prophecies 02-069_lord_comar 1 1 Character Andor Dark Nature 2 2 Uncommon 02-069 U As an event, rotate to search your deck for a Darkfriend character advantage, and place it in your hand. You may play the Darkfriend character advantage for no cost. Lord Dobraine Dark_Prophecies 02-070_lord_dobraine 1 1 1 Character Cairhien Light Nature 1 2 2 Uncommon 02-070 U As a limited event, Lord Dobraine may pay any 2 ability symbols he generated to add [Politics], [Intrigue], or [Combat] to your pool. These symbols have the Cairhien alelgiance. Lord Dragon Dark_Prophecies 02-071_lord_dragon Character Dragon 2 1 3 2 Rare 2 02-071 R2 Replace Rand al'Thor. This character gains the effect text of the character he replaces. When recruiting characters, ignore the cost modification for the Dark Nature trait. This card does not count as a character card for starting hand selection purposes. Lord Eliris Mancuri Dark_Prophecies 02-072_lord_eliris_mancuri 1 1 1 Character Illian Council of Nine 2 1 2 Uncommon 02-072 U As a limited event, rotate to reduce the cost of all characers and troops with the Illian allegiance you recruit this turn by [Combat]. (This reduction applies after all other modifiers.) Lord Ershin Netari Dark_Prophecies 02-073_lord_ershin_netari 2 Character Illian Council of Nine 1 2 Uncommon 02-073 U As an event, pay an ability symbol generated by Lord Ershin Netari to remove 1 point of damage from a troop you control with the Illian allegiance. Lord Gregorian Panar Dark_Prophecies 02-074_lord_gregorian_panar 2 Character Illian Light Nature, Council of Nine 2 1 1 Rare 2 02-074 R2 As an event, rotate to give each member of the Council of Nine +1 to his highest current ability (you choose one of the tied abilities, if tied), until the end of the turn. Lord Jeordwyn Semaris Dark_Prophecies 02-075_lord_jeordwyn_semaris 1 1 Character Illian Council of Nine 2 1 Uncommon 02-075 U While participating in a contested advantage challenge, Lord Jeordwyn Semaris additionally generates [2x Support] [2x Opposition] when he rolls his dice. Lord Kiril Drapeneos Dark_Prophecies 02-076_lord_kiril_drapeneos 1 Character Illian Council of Nine 2 1 Uncommon 02-076 U If Lord Kiril Drapeneos does not generate any ability symbols when he rolls his dice, he does not ready next turn. Lord Maringil Dark_Prophecies 02-077_lord_maringil 1 2 Character Cairhien 2 2 Uncommon 02-077 U As an event, rotate to remove up to 2 damage from a Cairhien troop. Lord Spiron Narettin Dark_Prophecies 02-078_lord_spiron_narettin 1 1 2 Character Illian Council of Nine 1 1 3 Uncommon 02-078 U Damage generated by Lord Spiron Narettin is converted into troop damage. Lull in the Storm Dark_Prophecies 02-079_lull_in_the_storm Challenge Common 02-079 C May only be initiated by a hero player. Draw a card when this challenge resolves. If any player provides support or opposition to this challenge, he draws no cards during the draw round. If this challenge succeeds, it becomes a player advantage targeting you with the text: As a limited evnet, discard this advantage to add [Politics] [Intrigue] [2x One Power] [Combat] to your pool. These symbols have all allegiances. [06.27.2000 - ERRATA] Mat the Gambler Dark_Prophecies 02-080_mat_the_gambler Character Dragon Ta'veren 3 2 Rare 2 02-080 R2 Replace Mat Cauthon. You may reroll up to three of Mat's dice each turn (immediately after making his initial roll, the old results are ignored). As an event, Mat may pay any 2 ability symbols he generated to remove 1 point of damage from himself. Mat the Gambler also has all of the Dragon Reborn's allegiances. Melindhra Dark_Prophecies 02-081_melindhra 1 Character Aiel Dark Nature, Maiden of the Spear, Shaido Aiel 3 Uncommon 02-081 U You must have 3 pattern to recruit Melindhra. Symbols generated by this character may not be used for recruiting. As an event, rotate and kill Melindhra to put 1 point of damage on any character. Military State Dark_Prophecies 02-082_military_state Advantage Player Common 02-082 C As a limited event, rotate ths card and a ready troop you control. Roll the troop's current Combat dice. All ability symbols generated by the troop are added to your pool. Moghedien (II) fire Dark_Prophecies 02-083_moghedien_(ii)_fire 3 Character Dark One Forsaken, Dreamwalker 1 2 4 Rare 1 02-083 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. This card may be recruited if it is in your killed pile. If a copy of this card is in your killed pile, you may recruit this card for no cost. As an event, discard from your hand to place a point of damage on a non-starting Dreamwalker character. Narrow Pass Dark_Prophecies 02-084_narrow_pass Event Terrain Common 02-084 C Target a card-based challenge. Only one terrain card may target each challenge. Each player may only participate in the target challenge with a maximum of 2 characters and 2 troops. No Middle Ground Dark_Prophecies 02-085_no_middle_ground Challenge Common 02-085 C For each point by which you succeed, you may put 1 point of damage on a character or troop with the Mercenary allegiance. If you succeed by 3 or more, gain a pattern. On All Sides Dark_Prophecies 02-086_on_all_sides Event Limited Common 02-086 C Discard from your hand every copy of every non-Multiple character card which is currently in play. For each card discarded, add the ability symbols listed in the card's printed cost to your pool. These symbols have all allegiances. Ordeith Dark_Prophecies 02-087_ordeith Character Mercenary 2 3 1 Rare 2 02-087 R2 Replace Padan Fain. Ignore all non-Mercenary allegiances and corruption tokens attached to this character. May participate in challenges with Monsters. When Ordeith rolls [2x Intrigue], target a Monster in play (if possible). The target is returned to its owner's hand. As an event, reveal this card from your hand to search your deck for Padan Fain and place him in your hand. Organize Resistance Dark_Prophecies 02-088_organize_resistance Challenge Common 02-088 C If you succeed, you may remove up to 3 tokens of your choice from each contested advantage in play. People of the Dragon Dark_Prophecies 02-089_people_of_the_dragon Advantage Player Common 02-089 C If your starting character does not have the Aiel allegiance, discard this card. As an event, rotate to target a character with the Aiel allegiance. Symbols generated by the target this turn may be used for recruiting. Non-starting, non-Ta'veren characters you control with the Aiel allegiance are placed in your discard pile (instead of your killed pile) when they are killed. Pevin Dark_Prophecies 02-090_pevin Character Dragon 1 Uncommon 02-090 U The only cost to recruit this character is to rotate the Dragon Reborn. As an event, rotate to search your deck for the Dragon Banner if it is not in play, and place it in your hand. As a limited event, rotate and kill Pevin to recruit a character or troop with the Dragon allegiance for no cost. Plans Within Plans Dark_Prophecies 02-091_plans_within_plans Event Common 02-091 C When paying the cost of events and/or advantages, you may pay [One Power] generated by a character or troop you control with the Aes Sedai allegiance in place of the required ability symbol. As an event, discard this card from your hand to search your deck for an event with [One Power] in its cost or effect text and place it in your hand. Political Powerbase Dark_Prophecies 02-092_political_powerbase Challenge Common 02-092 C Target a nation contested advantage you control by 5 or more. Only characters and troops of the target's allegiance may participate in this challenge. If successful, gain a pattern. Preemptive Strike Dark_Prophecies 02-093_preemptive_strike 1 Advantage Troop Common 02-093 C During the Opening Moves step of a challenge in which the target is participating, rotate the target and discard this card to add an amount of [Damage] to your troop damage pool equal to the target's current Combat ability. Pull of the Ta'veren Dark_Prophecies 02-094_pull_of_the_taveren Advantage Player Common 02-094 C The cost of recruiting Ta'veren is reduced by [Politics]. (This reduction comes after all other cost modifiers.) As an event, rotate this card to search your deck for the first Ta'veren character with a printed cost, and place it in your hand. [The last text effect was removed from this card. 09.06.2000 - ERRATA] Questioner Dark_Prophecies 02-095_questioner 1 Character Children of the Light Multiple 1 1 Uncommon 02-095 U If another player recruited a character with the Dark One or Aes Sedai allegiance this turn, you may rotate this card and discard a card in your hand as an event to draw a card. Rahvin (II) red Dark_Prophecies 02-096_rahvin_(ii)_red 4 Character Dark One Forsaken 3 2 4 Rare 1 02-096 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit characters and troops with the Dark One allegiance. As an event, rotate and target a non-Monster character you control. Symbols generated by the target gain all allegiances until the end of the turn. As an event, discard from your hand to search your deck for a Forsaken, and place it in your hand. Rand al'Thor (V) sword Dark_Prophecies 02-097_rand_althor_(v)_sword Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 1 2 2 Rare 2 02-097 R2 The first time the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power. If the Dragon Reborn generates less than 3 ability symbols when he rolls his dice, he additionally generates [One Power] [Politics]. Rand al'Thor (VI) hands Dark_Prophecies 02-098_rand_althor_(vi)_hands Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 3 1 Rare 2 02-098 R2 If the Dragon Reborn rolls at least [Politics], he permanently gains +1 Politics to a maximum of 3. If the Dragon Reborn rolls at least [Combat], he permanently gains +1 Combat to a maximum of 3. The first time the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power. Rand al'Thor (VII) Musician Dark_Prophecies 02-099_rand_althor_(vii)_musician Character Dragon Starting Hero, Dragon Reborn, Ta'veren 2 2 Rare 2 02-099 R2 If the Dragon Reborn rolls at least [2x One Power], he permanently gains +1 One Power to a maximum of 4. As a limited event, rotate to generate [2x Politics] [Intrigue] [Combat]. Rhadam Asunawa Dark_Prophecies 02-100_rhadam_asunawa 1 2 Character Children of the Light High Inquisitor 2 3 Rare 2 02-100 R2 As an event, target another player and pay an ability symbol generated by Rhadam Asunawa. The target removes an ability symbol of the same type from his pool (if possible). Rule a Nation Dark_Prophecies 02-101_rule_a_nation Challenge Common 02-101 C Choose a non-Dragon, non-Dark One allegiance. Only characters and troops with the chosen allegiance may participate in this challenge. If successful, this challenge becomes a player advantage targeting you with the text: As an event, spend any 2 ability symbols with the chosen allegiance to generate [Politics], [Intrigue], or [Combat] with the same allegiance. Saboteurs Dark_Prophecies 02-102_saboteurs 1 Troop Mercenary Multiple 2 Rare 3 02-102 R3 As an event, rotate Saboteurs and target a troop controlled by another player. Roll Saboteurs' dice and apply any damage to the target. The target may then roll its dice and apply any damage to Saboteurs. Sammael (I) horse Dark_Prophecies 02-103_sammael_(i)_horse Character Dark One Starting Villain, Forsaken 1 4 3 Rare 2 02-103 R2 Once per turn, as a limted event, you may pay [2x Combat] from your pool to search your deck for the first troop advantage, and place it in your hand. If you control no Monsters, Sammael rolls an additional 2 Combat dice when he rolls his Combat dice while participating in a challenge with a troop you control. Sebban Balwer Dark_Prophecies 02-104_sebban_balwer 1 2 Character Children of the Light Spymaster 4 Rare 2 02-104 R2 During the determine participation step, target any number of characters or troops in the battlefield, up to the number of tokens on your section of the pattern. For each target, its controller must reveal to you which challenge it will be participating in, or if it will be standing down. Second Squadron Dark_Prophecies 02-105_second_squadron 1 1 Troop Dragon Band of the Red Hand 3 Uncommon 02-105 U This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. While participating in a challenge, this troop adds [Damage] to your characer damage pool during the Opening Moves step. Seeking Someshta Dark_Prophecies 02-106_seeking_someshta Challenge Rare 2 02-106 R2 Only a Hero player may initiate this challenge, and only once per game. If successful, search your deck for the Dragon Banner, The Seals, and/or the Horn of Valere, and place them in your hand. Each character and troop with the Dark One allegiance which participates in this challenge takes 4 points of damage at the start of the resolution round. Selene Dark_Prophecies 02-107_selene Advantage Character Rare 2 02-107 R2 Target Lanfear. As an event, rotate this card to give Lanfear an allegiance of your choice until the end of the turn. When Lanfear rolls her dice, rotate this card to have Lanfear additionally generate [Politics] [One Power]. These additional symbols may only be used for recruiting. As an event, discard this card to have Lanfear cease participating in a challenge. Any results she generated in the challenge still apply. Shades of Grey Dark_Prophecies 02-108_shades_of_grey Event Uncommon 02-108 U Target a non-starting character. Ability symbols generated by the target have no allegiances. Shuffle all copies of Shades of Grey (not including this one) in your discard pile into your deck when you play this card. Soldier of War Dark_Prophecies 02-109_soldier_of_war 2 Character Mercenary Multiple 3 Common 02-109 C As an event, rotate to search your deck for the first contested advantage, and place it in your hand. Square of Tammaz Dark_Prophecies 02-110_square_of_tammaz Advantage Player Common 02-110 C If you do not control at least 3 members of the Council of Nine, discard this card. When resolving a challenge you intiated from a contested advantage, you may place a token on the advantage for each 1 (instead of 2) by which you succeed. As an event, rotate to target a member of the Council of Nine. When the target rolls his dice this turn he additionally generates [Politics] [Intrigue] [Combat]. Strength in Diversity Dark_Prophecies 02-111_strength_in_diversity Event Common 02-111 C All symbols you generate for the rest of the turn gain the allegiances of all characters and troops you currently control. [08.21.2001 - ERRATA] Strength of Character Dark_Prophecies 02-112_strength_of_character Challenge Common 02-112 C Target a character you control with a printed cost. If you succeed, this card becomes a character advantage on the target with the following text: When this character rolls his dice during the generate resource pool step, his results are ignored. He instead generates the ability symbols listed in his printed cost. Strong Loyalties Dark_Prophecies 02-113_strong_loyalties Event Common 02-113 C Place a token on each nation contested advantage you control. For the rest of the turn, you may rotate a nation contested advantage you control to search your deck for any card with the same allegiance as the advantage, and place it in your hand. Sulin Dark_Prophecies 02-114_sulin 1 1 Character Aiel Maiden of the Spear 1 3 Uncommon 02-114 U Symbols generated by this character may not be used for recruiting. When you recruit Sulin, target a character you control. As an event, rotate this card to move up to 3 damage from the target to Sulin. Take Back the Night Dark_Prophecies 02-115_take_back_the_night Advantage Player Common 02-115 C May only be played by a Hero player. If 1 or more Monsters were recruited during the action round, all troops you control participating in challenges roll three additional Combat dice when they roll their dice. Tear Defenders Dark_Prophecies 02-116_tear_defenders 1 1 Troop Tear 4 Uncommon 02-116 U While participating in a challenge you did not initiate, this troop rolls an additional 2 Combat dice when it rolls its dice. The City of Illian Dark_Prophecies 02-117_the_city_of_illian Advantage Player Capital of Illian Rare 2 02-117 R2 While you control the Illian nation contested advantage, when you gain pattern from a Pattern Challenge, you may return a challenge card of your choice in your discard pile to your hand. The Companions Dark_Prophecies 02-118_the_companions 2 1 Troop Illian Reinforcement 6 Rare 2 02-118 R2 As an event, while participating in a challenge, you may remove 1 point of damage generated by this troop to remove 1 point of damage from any troop damage pool. The Dance of Spears Dark_Prophecies 02-119_the_dance_of_spears Event Common 02-119 C During a challenge you may pay [Combat] generated by a character you control with the Aiel allegiance to remove [Damage] from any damage pool. The Game of Houses Dark_Prophecies 02-120_the_game_of_houses Event Limited Common 02-120 C Add [Intrigue] to your pool for each character and troop you control with the Cairhien allegiance. These symbols have the Cairhien allegiance. The Great Lord Comes Dark_Prophecies 02-121_the_great_lord_comes Advantage Player Prophecy Rare 2 02-121 R2 Requirements: Initiate and win 3 card-based challenges, and recruit 3 Forsaken. Benefits: During the Last Battle, you may discard this card as an event to place 6 damage on each of 3 different characters participating in the challenge. The Halls of Power Dark_Prophecies 02-122_the_halls_of_power Advantage Player Common 02-122 C Ability symbols generated by cards you control which do not have the Aes Sedai allegiance may not be used for recruiting. When you recruit a card with the Aes Sedai allegiance, you may search your deck for the first event with [One Power] in its cost, and place it in your hand. When you place a card with the Aes Sedai allegiance into your killed pile, you may take an event with [One Power] in its cost from your discard pile and place it in your hand. The Host Dark_Prophecies 02-123_the_host Troop Dragon 9 Rare 2 02-123 R2 There is no cost to recruit this troop. If you do not discard from play 3 non-Mercenary troops you control with different allegiances when you recruit this troop, kill it immediately. The Light Illumine Dark_Prophecies 02-124_the_light_illumine Event Limited Common 02-124 C All non-starting characters and troops you control with the Children of the Light allegiance which are placed into your killed pile this turn are instead returned to your hand. The Lines of Loyalty Dark_Prophecies 02-125_the_lines_of_loyalty 1 1 1 1 Advantage Player Uncommon 02-125 U May only be played by a Hero player. Pay [Politics] and rotate to search your deck for the first character card with a printed cost, place it in your hand, then shuffle a character card with a printed cost from your hand into your deck. [Politics][Intrigue][One Power][Combat] [With this new effect text, this card is NO LONGER BANNED, 11.09.2000 - ERRATA] The Lion and the Rose Dark_Prophecies 02-126_the_lion_and_the_rose Event Limited Common 02-126 C Rotate any number of characters you control with the Andor allegiance. For each character rotated, add [2x Support] or [2x Opposition] to a target challenge. The Lion Throne Dark_Prophecies 02-127_the_lion_throne Advantage Player Common 02-127 C If you do not control the Andor nation contested advantage, discard this card. When characters you control with the Andor allegiance roll their Politics dice during a challenge, they roll an additional Politics die. The Lord of Chaos Dark_Prophecies 02-128_the_lord_of_chaos Advantage Player Prophecy Rare 2 02-128 R2 Requirements: A Forsaken you control rolls [3x One Power]. Benefits: While participating in card-based challenges, characters you control additionally generate [Support] [Opposition] when they roll their dice. The Pattern Decrees Dark_Prophecies 02-129_the_pattern_decrees Event Common 02-129 C You may only play this event once per turn. Target a number of characters and/or troops you control up to the number of tokens on your section of the pattern. When the targets roll their dice while participating in a challenge this turn, they additionally generate [Support] [Opposition]. [08.15.2000 - ERRATA] The Port of Illian Dark_Prophecies 02-130_the_port_of_illian Event Limited Common 02-130 C For each member of the Council of Nine you control, add [Politics], [Intrigue], or [Combat] to your pool. These symbols have all allegiances. The Prophet Dark_Prophecies 02-131_the_prophet 3 1 Character Dragon 3 1 3 Rare 2 02-131 R2 While participating in a challenge, all Dragonsworn you control participating in the same challenge gain +1 Combat. As an event, rotate to search your deck for a Dragonsworn and place it in your hand. If a Dragonsworn you control could have participated in either the Pattern Challenge or Last Battle but didn't, discard it. The Seals Dark_Prophecies 02-132_the_seals Advantage World Contested Advantage Rare 2 02-132 R2 May only be played if there is less than 10 pattern total in the game. If any Hero player controls this advantage by 7 or more, all Hero players generate an additional amount of [Support] and [Opposition] equal to twice their current pattern during the Last Battle. If any Villain player controls this advantage by 7 or more, all Villain players generate an additional amount of [Support] and [Opposition] equal to twice their current pattern during the Last Battle. The Shadows Rising Dark_Prophecies 02-133_the_shadows_rising Advantage Player Prophecy Rare 2 02-133 R2 May only be played by a Villain player. Requirements: Have 3 more pattern than when you played this card. Benefits: Gain a pattern, search your deck and remove up to 10 cards of your choice from the game, and you may take a card from your discard pile and place it in your hand for each 3 tokens on your section of the pattern. The Stone Shall Fall Dark_Prophecies 02-134_the_stone_shall_fall Advantage Player Prophecy Rare 2 02-134 R2 Requirements: Initiate the Callandor challenge, and win it by 5. Benefits: Search your deck for up to 5 cards with the Tear allegiacne and put them directly into play in your homefront. The Stone Still Stands Dark_Prophecies 02-135_the_stone_still_stands Event Limited Common 02-135 C Draw a card for each High Lord and High Lady you control. Reveal these cards to all players. If any card drawn is not a character or troop with the Tear allegiance, shuffle it back into your deck. The Sun Throne Dark_Prophecies 02-136_the_sun_throne Advantage Player Common 02-136 C If you do not control at least 3 troops with the Cairhien allegiance, discard this card. No other player may target characters and troops you control with event cards, unless the event has a [One Power] in its cost. The Void Dark_Prophecies 02-137_the_void Advantage Character Uncommon 02-137 U Pay any ability symbol from a target character you control to play this card on the target. While participating in a challenge, the target rolls an additional die for each different ability he is rolling in the challenge. As an event, discard this card to remove a point of damage from the target. The Younglings Dark_Prophecies 02-138_the_younglings 1 1 Troop Aes Sedai 3 Uncommon 02-138 U If you control Gawyn, this troop has no cost. If this troop is participating in the Tar Valon contested advantage, it additionally generates [2x Support] [2x Opposition] when it rolls its dice. Third Squadron Dark_Prophecies 02-139_third_squadron 1 Troop Dragon Band of the Red Hand 3 Uncommon 02-139 U This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. All [Opposition] generated by this troop may be converted into [Support]. Trolloc Guard Dark_Prophecies 02-140_trolloc_guard 1 Troop Dark One Monster 2 Common 02-140 C As an event, rotate and kill this troop to remove up to 2 damage from a character you control with the Dark One allegiance. Trolloc Horde Dark_Prophecies 02-141_trolloc_horde 1 Troop Dark One Monster 5 Common 02-141 C This troop may only participate in challenges you initiate. Twice Shall He Be Marked Dark_Prophecies 02-142_twice_shall_he_be_marked Advantage Player Prophecy Rare 2 02-142 R2 Requirements: Initiate and win 2 Pattern Challenges in which the Dragon Reborn is your only participating character and has the Heron-Mark Blade character advantage. Benefits: All Villain players discard their hands, place the top 10 cards of their deck into their discard pile, and may not ready any cards next turn. Under One Banner Dark_Prophecies 02-143_under_one_banner Advantage Player Common 02-143 C While participating in the Last Battle your starting character gains +1 to all non-zero abilities for each different allegiance if you control at least one character and one troop with that allegiance. [08.21.2001 - ERRATA] United Front Dark_Prophecies 02-144_united_front 1 Event Common 02-144 C Play during the Coming to Grips step of a challenge. Add either [3x Support] or [3x Opposition] to the challenge. War of Attrition Dark_Prophecies 02-145_war_of_attrition Challenge Common 02-145 C Target a player. For each 2 by which this challenge succeeds, the target must move 1 card from the top of his deck to his discard pile. War Party Dark_Prophecies 02-146_war_party 3 Troop Aiel 7 Uncommon 02-146 U This troop may not rotate to heal. As a limited event, pay [2x Combat] to remove 1 point of damage from this troop. Warders Dark_Prophecies 02-147_warders 2 Troop Aes Sedai Multiple, Warder 4 Uncommon 02-147 U Once per turn, as an event, you may target a character you control with the Aes Sedai allegiance participating in the same challenge as this troop to move up to 4 damage from the target to this troop. White Lions Dark_Prophecies 02-148_white_lions 2 Troop Andor Dark Nature 4 Uncommon 02-148 U The White Lions may participate in challenges with Monsters. Whitecloak Spy Dark_Prophecies 02-149_whitecloak_spy 1 Character Children of the Light 2 Uncommon 02-149 U This card may only be recruited with ability symbols with the Children of the Light allegiance. If any player has 4 or more pattern, you may rotate and kill Whitecloak Spy to target a character that was recruited this turn. The target is returned to its owner's hand and cannot be recruited this turn or next turn. Young Bull Dark_Prophecies 02-150_young_bull Character Dragon Wolfbrother, Ta'veren, Reinforcement 1 4 Rare 2 02-150 R2 Replace Perrin Aybara. All Wolf characters and troops you control have +1 Combat. As an event, Young Bull may convert 1 point of character damage he generates into 1 point of troop damage. Young Bull also has all of the Dragon Reborn's allegiances. Jarette Byar (misprint) Dark_Prophecies S2-054_jarette_byar_(misprint) 1 Character Children of the Light 2 Uncommon 1 S2-054 U1 While participating in a challenge against a monster, or a character or troop with the Aes Sedai allegiance, Jaret Byar additionally generates [Damage] when he rolls his dice. A Crown of Swords Children_of_the_Dragon 03-001_a_crown_of_swords Advantage Character Uncommon 03-001 U Reveal an Illian character and troop from your hand to play this card. Target the Dragon Reborn. He gains +1 Politics and the Illian allegiance. Immediately discard this card if you control a non-starting character or troop which has an allegiance other than Illian. All Council of Nine characters you control roll an additional die for each ability when they roll that ability. Aan'allein Children_of_the_Dragon 03-002_aanallein Character Aes Sedai Borderland, Malkier 1 3 5 Rare 1 03-002 R1 There must be 10 or more total Pattern in the game to play this card. Replace Lan Mandragoran. Remove 1 point of damage from this character at the start of the Draw Round. When this character rotates to heal, remove up to 3 damage from him. Shuffle this card from your hand into your deck to search your deck for Lan Mandragoran and place him in your hand. Aiel Invaders Children_of_the_Dragon 03-003_aiel_invaders 2 Troop Aiel Multiple 4 Common 03-003 C This troop may participate in any nation contested advantage as if it had the appropriate allegiance, but all [Support] generated by this troop are negated while doing so. Alarys Children_of_the_Dragon 03-004_alarys 1 Character Aiel Wise One, Shaido Aiel, Dark Nature 1 1 1 Uncommon 03-004 U May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. Shuffle this card from your hand into your deck to search for any Shaido Wise One and place her in your hand. Alliance Children_of_the_Dragon 03-005_alliance Challenge Common 03-005 C When it is revealed, this challenge gains 5 support for each nation contested advantage you control. If successful, this challenge becomes a player advantage targeting you with the following text: Rotate Alliance and target 1 character or troop you control for each nation contested advantage you control. The targets additionally generate [Support] [Opposition] when they roll their dice this turn. Aludra Children_of_the_Dragon 03-006_aludra 2 Character Mercenary Illuminator 1 1 Uncommon 03-006 U During the Coming to Grips phase of a challenge in which she is participating, you may shuffle Aludra back into her owner's deck to generate [3x Damage] character damage in that challenge. Andoran Reserves Children_of_the_Dragon 03-007_andoran_reserves 2 Troop Andor 4 Common 03-007 C If an Andor troop you control was killed last turn, you may recruit this troop for no cost. Rotate an Andor Lord or Andor Lady you control to allow this troop to roll an additional Combat die when it rolls its dice this turn. Aram Children_of_the_Dragon 03-008_aram 1 1 Character Dragon 2 Uncommon 03-008 U When this caracter rolls his Combat dice while participating in a challenge, he rolls an additional Combat die for each Ta'veren you control participating in that challenge. As a limited event, rotate this card and target Perrin if he is at your homefront. Perrin is readied, moved to the battleground, and gains reinforcement until the end of the turn. Army of the Light Children_of_the_Dragon 03-009_army_of_the_light 2 1 Troop Children of the Light Multiple, Reinforcement 6 Rare 2 03-009 R2 If you do not shuffle an undamaged Children of the Light troop you control back to its owner's deck when you recruit this troop, kill it immediately. Ashandarei Children_of_the_Dragon 03-010_ashandarei Advantage Character Weapon Rare 2 03-010 R2 Target Mat. He gains +1 Politics and Combat. If you did not reroll any of Mat's dice, he additionally generates a [Damage] for each [Damage] he rolled. At the end of a turn, if you did not reroll any of Mat's dice, remove a damage token from him. Shuffle this card from your hand into your deck to search your deck for Mat Cauthon and place him in your hand. Aviendha Apprenticed Children_of_the_Dragon 03-011_aviendha_apprenticed Character Aiel Wise One 1 1 1 3 Rare 2 03-011 R2 Replace Aviendha; she permanently loses the Maiden of the Spear trait. When you play this card, search your deck for a Light Nature Wise One, and place her in your hand. The first time this character rolls [One Power], she permanently gains +1 One Power. Shuffle this card from your hand into your deck to search your deck for Aviendha, and place her in your hand. Ba'alzamon Children_of_the_Dragon 03-012_baalzamon Advantage Character Rare 2 03-012 R2 Target Ishamael if he is your starting character: he gains +1 One Power. Symbols generated by Ishamael have all allegiances when used to recruit Dark Nature characters and troops. As a limited event, discard this card from play to rotate up to 4 troops for no effect. Bael Children_of_the_Dragon 03-013_bael 4 Character Aiel Clan Chief of the Goshien Aiel 3 2 4 Rare 2 03-013 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. This character loses 1 from each printed ability for each non-starting character and troop you control which has an allegaince other than Aiel. Balthamel Children_of_the_Dragon 03-014_balthamel Character Dark One Starting Villain, Forsaken 2 4 1 Rare 2 03-014 R2 Cannot be the target of a Weapon advantage. If he is at your homefront, Balthamel generates [One Power] for each Pattern you convert to reduce the cost of a character or troop. Balthamel additionally generates [2x Damage] when he rolls his dice. During a challenge, damage generated by Balthamel must be assigned to a Dragon or Aes Sedai card, if possible. Battle Readiness Children_of_the_Dragon 03-015_battle_readiness 1 2 Advantage Player Uncommon 03-015 U This card has no cost if you control a nation contested advantage by 10 or more. When troops you control with Reinforcement do not reinforce a challenge, they roll an additional Combat die when they roll their Combat dice during that challenge. Belinde Children_of_the_Dragon 03-016_belinde 1 1 Character Aiel Wise One, Shaido Aiel, Dark Nature 1 2 1 Uncommon 03-016 U You must control Sweat Tents or Ji'e'toh to recruit this character. Birgitte Children_of_the_Dragon 03-017_birgitte 3 Character Aes Sedai Warder, Bonded to Elayne Trakand, Hero of the Horn, Light Nature 3 4 Rare 1 03-017 R1 If you control Elayne, you may recruit this character as if she had the Dragon allegiance. When recruited, search your hand or deck for a Longbow, and place it on Birgitte for no cost. Symbols generated by this character may not be used to recruit. When Birgitte is placed in a killed pile, she is instead shuffled back into her owner's deck. Bruan Children_of_the_Dragon 03-018_bruan 4 Character Aiel Clan Chief of the Nakai Aiel 2 1 4 Rare 2 03-018 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. While Bruan is the target of an advantage, he additionally generates [Support] [Opposition] [Combat] [Damage] when he rolls his dice. Caddar Children_of_the_Dragon 03-019_caddar Advantage Character Rare 2 03-019 R2 Target Sammael if he is your starting character: he gains +1 Intrigue. Ability symbols generated by Sammael may be used to recruit Aiel characters and troops as if he had the Aiel allegiance. Sammael additionally generates [One Power] when he rolls his dice. This symbol may only be used to recruit a Shaido Wise One. Cadin'sor Children_of_the_Dragon 03-020_cadinsor 1 Advantage Rare 2 03-020 R2 Target a non-Wise One character or troop you control with only the Aiel allegiance. When the target is declared a participant in a challenge, add a [Combat] to your pool. This symbol has the Aiel allegiance and may only be used for recruiting Aiel cards. Discard this card from play to remove up to 2 damage from the target. Cairhien Vanguard Children_of_the_Dragon 03-021_cairhien_vanguard 1 Troop Cairhien Multiple 3 Common 03-021 C May not participate in card-based challenges initiated by an opponent. While participating in a non-Pattern challenge, this troop additionally generates [Support] [Opposition] [Damage] [Combat] when it rolls its dice. Call Up the Reserves Children_of_the_Dragon 03-022_call_up_the_reserves Challenge Common 03-022 C Target a player. This challenge has 15 additional opposition at resolution, unless you have 6 or more tokens on your section of the pattern. If successful, the target draws a number of cards from his deck to fill his hand to his maximum hand size. Remove this challenge from the game when it resolves. Callbox Children_of_the_Dragon 03-023_callbox Event Rare 2 03-023 R2 May only be played by a Villain player. Target your starting character. He generates [One Power]. This symbol may only be used to recruit characters or troops. Casualties of War Children_of_the_Dragon 03-024_casualties_of_war Advantage Player Starting Advantage Common 03-024 C An opponent may only play one card or use one card's effect per turn, of his choice, which would allow him to draw 1 or more cards. If other cards and/or card effects would allow him to draw additional cards beyond this, the cards drawn are instead shuffled back into his deck. Chaelin Children_of_the_Dragon 03-025_chaelin 2 1 Character Aiel Wise One, Miagoma Aiel, Light Nature 2 1 2 Uncommon 03-025 U You must control Sweat Tents or Ji'e'toh to recruit this character. Chaelin gains +1 Politics and Intrigue for every other 3 Wise One characters you control. Chareen Aiel Children_of_the_Dragon 03-026_chareen_aiel 3 Troop Aiel 6 Uncommon 03-026 U The cost to recruit this troop is increased by [3x Combat] if you do not control Erim. Once per turn, while participating in a challenge, target a non-contested advantage. If the target was rotated this turn, it does not ready next turn. Chief's Chair Children_of_the_Dragon 03-027_chiefs_chair Advantage Player Starting Advantage Common 03-027 C Discard all Maiden of the Spear and Wise One cards you control. Each Clan Chief you recruit costs an additional [Combat] for each Clan Chief you control. (This increase applies after all multipliers.) As a limited event, rotate this card to shuffle an Aiel troop from your hand into your deck to search your deck for a non-Multiple Aiel troop and place it in your hand. You may recruit Clan Chief characters as if your Pattern were 2 higher. Children's Crusade Children_of_the_Dragon 03-028_childrens_crusade Advantage Player Starting Advantage Common 03-028 C Rotate this card and a Chldren of the Light character you control to give all characters and troops you control with only the Children of the Light allegiance, whose highest printed ability is 3 or less, +1 to all printed abilities until the end of the turn. Rotate this card to allow your Children of the Light cards to participate in challenges with Dragon and non-Monster Dark One cards this turn. Codarra Aiel Children_of_the_Dragon 03-029_codarra_aiel 3 Troop Aiel 6 Uncommon 03-029 U The cost to recruit this troop is increased by [3x Combat] if you do not control Indirian. If an opponent converted 1 or more Pattern this turn to reduce cost of a character or troop, this troop gains +1 Combat (permanently). Colinda Children_of_the_Dragon 03-030_colinda 2 1 Character Aiel Wise One, Shaarad Aiel, Light Nature 3 2 1 Uncommon 03-030 U You must control Sweat Tents or Ji'e'toh to recruit this character. Collaborators Children_of_the_Dragon 03-031_collaborators 1 Troop Dark One Multiple, Dark Nature 3 Common 03-031 C Once per turn, you may target a troop you control. The target may participate in challenges with Monster cards this turn. Shuffle this card from play back into its owner's deck to allow all characters and troops you control to participate in challenges with monster cards this turn. Conquer and Control Children_of_the_Dragon 03-032_conquer_and_control Challenge Common 03-032 C If successful, this challenge becomes a player advantage targeting you with the following text: Rotate this advantage to add a token to a contested advantage you control. Couladin Car'a'carn Children_of_the_Dragon 03-033_couladin_caracarn Character Aiel Car'a'carn, Dark Nature 3 3 4 Rare 1 03-033 R1 You must be a Villain player and there must be 10 or more total Patern in the game to play this card. Replace Couladin. While this character is participating in a challenge, all Aiel characters and troops you control participating in the same challenge roll an additional Combat die when they roll their Combat dice. Remove up to 3 damage from this character when he rotates to heal. Shuffle this card from your hand into your deck to search your deck for Couladin and place him in your hand. Dapple Children_of_the_Dragon 03-034_dapple 1 Character Mercenary Wolf, Reinforcement 3 Uncommon 03-034 U You must control a Wolfbrother to bring Dapple into play. Discard Dapple if you do not control a Wolfbrother. Dapple cannot be the target of advantages. Ability symbols generated by Dapple are ignored. Rotate Dapple to search your deck for a non-Multiple Wolf character, and place it in your hand. Dark Disguises Children_of_the_Dragon 03-035_dark_disguises Advantage Character Rare 2 03-035 R2 Target your starting Forsaken. When you play this card, search your deck for 2 character advantages, reveal them to all players, and place them in your hand. One of the two character advantages must have the word 'gains' and the name of your starting Forsaken in its effect text. The turn you play this card, draw 1 less card during the Draw Round. Daryne Aiel Children_of_the_Dragon 03-036_daryne_aiel 3 Troop Aiel 6 Uncommon 03-036 U The cost to recruit this troop is increased by [3x Combat] if you do not control Mandelain. If this is the only troop you control participating in a challenge, it cannot be assigned damage, and any [Damage] generated by it is negated. Demetre Marcolin Children_of_the_Dragon 03-037_demetre_marcolin 1 2 Character Illian First Captain of the Companions 1 2 3 Uncommon 03-037 U The Companions gain +1 Combat if you control them. While participating in a challenge, Demetre Marcolin may pay [Politics] or [Intrigue] to generate [Combat]. Demetre Marcolin may pay [Combat] to target an Illian card you control; the target ignores any damage tokens on it when it rolls its dice this turn. Desora Children_of_the_Dragon 03-038_desora 2 Character Aiel Maiden of the Spear, Reyn Aiel 3 Uncommon 03-038 U Symbols generated by this character may not be used to recruit. Shuffle this card from your hand into your deck to search your deck for a Maiden of the Spear, and place her in your hand. When this character is placed in a killed pile, she is instead placed in her owner's discard pile. Destroy From Within Children_of_the_Dragon 03-039_destroy_from_within Challenge Common 03-039 C Target an opponent. If successful, for every 2 cards in the target's discard pile when this challenge resolves, he must place the top card of his deck into his discard pile. Immediately after this challenge resolves, remove the target's discard pile from the game. Dhearic Children_of_the_Dragon 03-040_dhearic 4 Character Aiel Clan Chief of the Reyn Aiel 2 4 Rare 2 03-040 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. You may kill Dhearic while he is participating in a challenge to remove 1 point of damage from all Aiel characters you control. Doorway in Rhuidean Children_of_the_Dragon 03-041_doorway_in_rhuidean Event Rare 2 03-041 R2 You may only play this card once per game. Roll 3 One Power dice. Look at a number of cards from the top of your deck equal to 6 times the number of [One Power] you rolled. For each [One Power] you rolled, you may take 1 of these cards into your hand. Place the remaining cards back on the top of your deck in the same order you drew them. If you rolled no [One Power], draw a card. Place 2 damage tokens on your starting character for each [Damage] you rolled. Doorway in Tear Children_of_the_Dragon 03-042_doorway_in_tear Event Rare 2 03-042 R2 You may only play this card once per game. Roll 3 One Power dice. Look at a number of cards from the top of your deck equal to 6 times the number of [One Power] you rolled. You may place any of the cards you looked at on the bottom of your deck in any order, and place the rest back on top of your deck in the same order you drew them. Dream Search Children_of_the_Dragon 03-043_dream_search Event Common 03-043 C Rotate a Dreamwalker you control and target a card in an opponent's discard or killed pile. That player must search his hand and deck for a copy of the target card and place it in his discard pile (if possible). Edarra Children_of_the_Dragon 03-044_edarra 3 1 Character Aiel Wise One, Shiande Aiel, Light Nature 2 2 2 Uncommon 03-044 U You must control Sweat Tents or Ji'e'toh to recruit this character. When you recruit this character, search your deck for an advantage of your choice and place it in your hand. Enaila Children_of_the_Dragon 03-045_enaila 2 Character Aiel Maiden of the Spear, Chareen Aiel 3 Uncommon 03-045 U You must control Maidens of the Spear or Ji'e'toh to recruit this character. Symbols generated by this character may not be used to recruit. If you control 6 or more Maiden of the Spear characters, all Maiden of the Spear characters you control roll an additional Combat die when they roll their dice while participating in a challenge with Enaila. Erim Children_of_the_Dragon 03-046_erim 4 Character Aiel Clan Chief of the Chareen Aiel 2 4 Rare 2 03-046 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. Once per turn, target a card you control. No opponent may target that card with cards or card effects this turn. Feast of Teven Children_of_the_Dragon 03-047_feast_of_teven Event Common 03-047 C May not be played during the Resolution or Draw Rounds. Remove 1 point of damage from each Illian card you control. Search your deck, and take from it one Prophecy card for each Gleeman you control and place them in your hand. Fifth Squadron Children_of_the_Dragon 03-048_fifth_squadron 1 1 Troop Dragon Band of the Red Hand 3 Rare 2 03-048 R2 This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. Shuffle this card from your hand into your deck to search your deck for a non-Fifth Squadron Band of the Red Hand troop and place it in your hand. Foolbox Children_of_the_Dragon 03-049_foolbox 2 Event Common 03-049 C Target an advantage with [One Power] in its printed cost or a card in play which forced you to discard 1 or more cards from your hand this turn. The target is shuffled back into its owner's deck. Forces of Evil Children_of_the_Dragon 03-050_forces_of_evil Troop Dark One Monster 9 Uncommon 03-050 U There is no cost to recruit this troop. If you do not shuffle 3 undamaged Monster troops you control back into their owner's deck when you recruit this troop, kill it immediately. Fourth Squadron Children_of_the_Dragon 03-051_fourth_squadron 1 Troop Dragon Multiple, Band of the Red Hand 1 Rare 2 03-051 R2 This troop gains +1 Combat for every 6 Band of the Red Hand troops you control. This troop rolls 2 additional Combat dice when it rolls its Combat dice. Discard this troop if you control a troop which does not have the Dragon or Mercenary allegiance. Gai'shain Children_of_the_Dragon 03-052_gaishain 1 Advantage Character Common 03-052 C Target a character you control with only the Aiel allegiance. As a limited event, rotate this card to remove a point of damage from an Aiel card you control. While in play, you may shuffle this card back into your deck, or discard it to reduce the cost of the next Aiel characer or troop you recruit by an ability symbol of your choice. (This reduction comes after all multipliers.) Goshien Aiel Children_of_the_Dragon 03-053_goshien_aiel 3 Troop Aiel 6 Uncommon 03-053 U The cost to recruit this troop is increased by [3x Combat] if you do not control Bael. Whenever an opponent shuffles his deck, remove up to 4 damage from this troop. Hadnan Kadere Children_of_the_Dragon 03-054_hadnan_kadere 2 Character Mercenary Dark Nature, Peddler 3 1 Uncommon 03-054 U May only be recruited by a Villain player. Pay [One Power] to permanently give Hadnan Kadere the Dark One allegiance. If you recruited no characters or troops ths turn, you may shuffle 1 card you drew during the Draw Round into your deck and draw a card. Half-moon Axe Children_of_the_Dragon 03-055_half-moon_axe Advantage Character Weapon Rare 2 03-055 R2 Target Perrin. He gains +1 Combat and an additional +1 Combat while participating in challenges. As a limited event, rotate ths card to remove a damage token from Perrin. While participating in a challenge against 1 or more Monster troops, you may place up to 2 damage on a Monster troop participating in that challenge when Perring rolls his dice. Shuffle this card from your hand into your deck to search your deck for Perrin Aybara, and place him in your hand. Han Children_of_the_Dragon 03-056_han 4 Character Aiel Clan Chief of the Tomanelle Aiel 2 4 Rare 2 03-056 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. Whenever a Clan Chief you control rotates to heal, he generates [Combat]. He Who Comes With the Dawn Children_of_the_Dragon 03-057_he_who_comes_with_the_dawn Advantage Player Prophecy Uncommon 03-057 U Requirements: Control 4 or more Wise One characters and/or a Car'a'carn. Benefits: Once per turn, your Car'a'carn may reroll any of his dice (immediately after making his initial roll; the old results are ignored). While participating in challenges, all Wise One characters you control roll an additional Intrigue die when they roll their dice. He Will Bind and Destroy Them Children_of_the_Dragon 03-058_he_will_bind_and_destroy_them Advantage Player Prophecy Uncommon 03-058 U Requirements: Control 4 or more Clan Chief characters and/or a Car'a'carn. Benefits: Search your deck for a Clan Chief and a non-Multiple Aiel troop and place them in your hand. The next Clan Chief and troop you recruit have no cost. Once per turn, you may kill a Clan Chief you control participating in a challenge after he rolls his dice to generate [4x Support] [4x Opposition] in that challenge. Herid Fel Children_of_the_Dragon 03-059_herid_fel 2 Character Dragon 1 Rare 2 03-059 R2 May not be the target of advantages. Once per game, rotate this card to search your deck for a contested advantage which is not a nation contested advantage and place it in your hand. Rotate to place a control token on a contested advantage you control which is not a nation contested advantage. While participating in the Last Battle, this character additionally generates [3x Support] when he rolls his dice. High Lord Darlin Sisnera Children_of_the_Dragon 03-060_high_lord_darlin_sisnera 2 1 Character Tear 2 2 Uncommon 03-060 U This character gains +1 to all printed abilities if no player controls the Tear nation contested advantage. If you control Lady Caraline, there is no cost to recruit this character. You may shuffle this character from your hand into your deck to search your deck for Lady Caraline and place her in your hand. Illian Tall Ships Children_of_the_Dragon 03-061_illian_tall_ships 1 1 Troop Illian Multiple 3 Common 03-061 C This troop gains +1 Combat if you control the Illian nation contested advantage, or +2 Combat if you control it by 5 or more. Incite Rebellion Children_of_the_Dragon 03-062_incite_rebellion Challenge Common 03-062 C May not be placed in your opening hand. Target a player. If successful, this challenge becomes a player advantage targeting him with the following text: The cost for you to pay advantage cards is increased by [Politics] [Intrigue] [Combat]. (This includes advantages which have no printed cost.) Any player may convert 2 Pattern to shuffle this card back into its owner's deck. If any player has at least 4 more Pattern than the target of this advantage, discard this card. Indirian Children_of_the_Dragon 03-063_indirian 4 Character Aiel Clan Chief of the Codarra Aiel 2 1 4 Rare 2 03-063 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. Once per turn, if Indirian is participating in a challenge, rotate a Multiple Monster participating in the same challenge for no effect. Isendre Children_of_the_Dragon 03-064_isendre 1 Character Mercenary Dark Nature, Peddler 2 Uncommon 03-064 U May only be recruited by a Villain player. If Isendre participated in the Pattern challenge this turn and you gained a Pattern from the Pattern challenge, all characters and troops you control participating in card-based challenges this turn additionally generate [Support] [Opposition] when they roll their dice. Janwin Children_of_the_Dragon 03-065_janwin 4 Character Aiel Clan Chief of the Shiande Aiel 2 1 4 Rare 2 03-065 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. Rotate Janwin to move any number of characters you control with the Aiel allegiance from your homefront to the battleground. Jheran Children_of_the_Dragon 03-066_jheran 4 Character Aiel Clan Chief of the Shaarad Aiel 2 4 Rare 2 03-066 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. Once per turn, as a limited event, discard a card from your hand and target Jheran to have him generate [2x Combat]. Ji'e'toh Children_of_the_Dragon 03-067_jietoh Advantage Player Starting Advantage Common 03-067 C You may not play this card if you control Chief's Chair, Sweat Tents, or Maidens of the Spear advantage. Discard the Chief's Chair, Sweat Tents, and/or Maidens of the Spear advantages if you control them. You may not control more than 3 Clan Chief, 4 Maiden of the Spear, and 4 Wise One characters. Jolien Children_of_the_Dragon 03-068_jolien 1 2 Character Aiel Maiden of the Spear, Nakai Aiel 3 Uncommon 03-068 U You must control Maidens of the Spear or Ji'e'toh to recruit this character. Symbols generated by this character may not be used to recruit. When you recruit Jolien, you may search your deck for an Aiel troop and place it in your hand. Lady Basene Children_of_the_Dragon 03-069_lady_basene Advantage Character Rare 2 03-069 R2 Target Graendal if she is your starting character: she gains +1 Intrigue. Any troop you recruit gains the Dark One allegiance. Graendal is considered to have all allegiances for the purpose of challenge participation. Lady Caraline Children_of_the_Dragon 03-070_lady_caraline 1 2 Character Cairhien 2 2 Uncommon 03-070 U Lady Caraline gains +1 to all printed abilities if no player controls the Cairhien nation contested advantage. If you control High Lord Darlin Sisnera, there is no cost to recruit this character. You may shuffle this card from your hand into your deck to search your deck for High Lord Darlin Sisnera, and place him in your hand. Lay of the Land Children_of_the_Dragon 03-071_lay_of_the_land Advantage Player Starting Advantage Common 03-071 C Once per game, search your deck for a Terrain card and place it in your hand. You may target the Pattern challenge with Terrain cards. If you targeted a challenge with a Terrain card, your starting character additionally generates [Support] [Opposition] when he rolls his dice while participating in the target challenge. Lead by Example Children_of_the_Dragon 03-072_lead_by_example 1 Advantage Player Common 03-072 C Rotate and target a non-starting charcter with a printed Combat ability controlled by an opponent. While the target is not participating in a challenge this turn, his effect text is blanked. Liah Children_of_the_Dragon 03-073_liah 1 1 Character Aiel Maiden of the Spear, Chareen Aiel 1 3 Uncommon 03-073 U You must control Maidens of the Spear or Ji'e'toh to recruit this character. Symbols generated by this character may not be used to recruit. While participating in a non-Last Battle challenge, rotate and kill Liah to generate a number of [Support] [Opposition] in the challenge equal to the number of Maiden of the Spear characters you control (not including Liah) participating in the same challenge. Lian Children_of_the_Dragon 03-074_lian 3 Character Aiel Light Nature, Roofmistress of Cold Rocks Hold, Taardad Aiel 3 Rare 2 03-074 R2 May only be recruited by a Hero player. Cannot participate in challenges. Lian additionally generates [Politics] when she rolls her dice. If there are 10 or more total Pattern in the game, you may recruit Rhuarc as if your Pattern were 5 higher. Lian may pay [2x Politics] to generate [Intrigue] or [Combat]. Lines of Command Children_of_the_Dragon 03-075_lines_of_command Advantage Player Starting Advantage Common 03-075 C No opponent may have more than 10 troops participating in all challenges in a given turn unless he has 5 or more characters in play and/or in his killed pile. No opponent may have more than 10 characters participating in all challenges in a given turn unless he has 5 or more troops in play and/or in his killed pile. Lines of Support Children_of_the_Dragon 03-076_lines_of_support 1 Advantage Rare 2 03-076 R2 Target a character or troop you control with a printed Combat ability. Your maximum hand size is increased by +1. While you control 3 copies of this card, the targets must participate in the Pattern challenge each turn (if possible), and you may rotate all 3 copies of this card to draw an additional card during the Draw Round this turn. Lord Marac den Norvin Children_of_the_Dragon 03-077_lord_marac_den_norvin 2 1 Character Illian Council of Nine 3 1 1 Uncommon 03-077 U May not be recruited if Lord Brend is in play. If Lord Brend is played, discard this character. Once per turn, a Council of Nine character you control may rotate as a limited event to remove up to 3 damage tokens from himself. Lord of the Morning Children_of_the_Dragon 03-078_lord_of_the_morning Character Dragon 3 4 2 Rare 1 03-078 R1 Replace Rand al'Thor. Gain a Pattern when you fulfill the Requirements of a non-Repeatable Prophecy you control. When any player recruits a Forsaken, place an Enemy token on this card. This character rolls an additional One Power die when he rolls his One Power for each Enemy token on this card. This card does not count as a character card for starting hand selection purposes. Maiden Handtalk Children_of_the_Dragon 03-079_maiden_handtalk Event Common 03-079 C Target a non-Last Battle challenge during the Declare Challenges phase. You may only participate in the challenge with Maiden of the Spear cards. All other players may only participate in the challenge with characters. If you have no participants in that challenge, any opponent may reinforce the challenge with troops he controls as if they had Reinforcement. Maidens of the Spear Children_of_the_Dragon 03-080_maidens_of_the_spear Advantage Player Starting Advantage Common 03-080 C Discard all Clan Chief and Wise One characters you control. Maiden of the Spear characters you control may use their ability symbols to recruit Aiel troops. Maiden of the Spear cards you control have Reinforcement. As a limited event, move a Maiden of the Spear card you control from your homefront to the battleground. Maira Children_of_the_Dragon 03-081_maira 2 Character Aiel Maiden of the Spear, Tomanelle Aiel 3 Uncommon 03-081 U You must control Maidens of the Spear or Ji'e'toh to recruit this character. Symbols generated by this character may not be used to recruit. Rotate 2 Maiden of the Spear characters you control participating in the same challenge to target a non-starting character or troop participating in that challenge. The target is rotated for no effect. Mandarb Children_of_the_Dragon 03-082_mandarb Advantage Character Common 03-082 C Target Faile or Lan Mandragoran. If this targets Lan Mandragoran, he gains +1 Combat and Reinforcement. If this targets Faile, she gains +1 Intrigue and when played you may immediately search your deck for a Concealed Dagger and play it on Faile for no cost. Shuffle this card from your hand into your deck to search your deck for Lan Mandragoran, place him in your hand, and you may recruit him this turn as if he had the Dragon allegiance. Mandelain Children_of_the_Dragon 03-083_mandelain 4 Character Aiel Clan Chief of the Daryne Aiel 3 4 Rare 2 03-083 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. If Mandelain is the only character you control participating in a challenge, he cannot be assigned damage, and any [Damage] generated by him is negated. Mangin Children_of_the_Dragon 03-084_mangin 1 Character Aiel Stone Dog, Taardad Aiel 3 Uncommon 03-084 U Ability symbols generated by this character may not be used to recruit. Mangin gains +1 Combat while participating in a challenge with a Car'a'carn and/or Clan Chief. Mangin additionally generates [Damage] when he rolls his dice while participating in a challenge against a character or troop with the Cairhien allegiance. Manifest Destiny Children_of_the_Dragon 03-085_manifest_destiny Advantage Player Common 03-085 C Immediately discard this card if you control any non-starting characters or troops with the Aes Sedai, Children of the Light, Dark One, or Dragon allegiance. Choose an allegiance when you play this card. All non-starting characters you control with the chosen allegiance, whose highest printed ability is 2 or less, gain +1 to all printed non-One Power abilities. All troops you control with the chosen allegiance gain +1 to all printed abilities of 3 or less. Once per game, search your deck for a nation contested advantage and place it in your hand. Martyn Tallanvor Children_of_the_Dragon 03-086_martyn_tallanvor 1 1 Character Andor Light Nature 2 3 Uncommon 03-086 U If you control Morgase Trakand, there is no cost to recruit this character. You may recruit Morgase Trakand as if your Pattern were 2 higher. Shuffle this card from your hand into your deck to search your deck for Morgase Trakand and place her in your hand. Mat the General Children_of_the_Dragon 03-087_mat_the_general Character Dragon Ta'veren, Reinforcement 1 4 4 Rare 1 03-087 R1 There must be 10 or more total Pattern in the game to play this card. Replace a card that replaced Mat Cauthon. You may reroll any of Mat's dice each turn (after making his initial roll; the old results are ignored.) All Band of the Red Hand troops you control participating in the same challenge with Mat gain +1 Combat. Symbols generated by this character have all allegiances when used to recruit troops. Shuffle this card from your hand into your deck to search your deck for Mat Cauthon, Ashandarei, or Foxhead Medallion and place that card in your hand. Meira Children_of_the_Dragon 03-088_meira 1 1 Character Aiel Wise One, Shaido Aiel, Dark Nature 2 2 1 Uncommon 03-088 U May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. Your hand size is increased by +2 while Meira is the target of a character advantage. Melaine Children_of_the_Dragon 03-089_melaine 2 2 Character Aiel Wise One, Light Nature, Dreamwalker, Goshien Aiel 1 1 2 Rare 2 03-089 R2 Melaine additionally generate [Politics] [Intrigue] when she rolls her dice. Mera'din Children_of_the_Dragon 03-090_meradin 1 1 Troop Aiel Multiple, Dark Nature 4 Common 03-090 C May only be recruited by a Villain player. While participating in a challenge against an Aiel character or troop controlled by a Hero player, this troop additionally generates [2x Damage] when it rolls its dice. Miagoma Aiel Children_of_the_Dragon 03-091_miagoma_aiel 3 Troop Aiel 6 Uncommon 03-091 U The cost to recruit this troop is increased by [3x Combat] if you do not control Timolan. While participating in a challenge, if no opponent has troops participating in the challenge, all [Damage] rolled by this troop are converted into character damage. Military Dominance Children_of_the_Dragon 03-092_military_dominance Challenge Common 03-092 C Only Combat dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 2 characters you control. When the targets roll their Combat dice this turn, they each additionally generate [Combat]. Modarra Children_of_the_Dragon 03-093_modarra 3 Character Aiel Wise One, Shaido Aiel 3 2 1 Uncommon 03-093 U May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. When recruiting an Aiel troop, you may pay [Politics] with the Aiel allegiance from your pool instead of [Combat] for any of the troop's cost. Nakai Aiel Children_of_the_Dragon 03-094_nakai_aiel 3 Troop Aiel 6 Uncommon 03-094 U The cost to recruit this troop is increased by [3x Combat] if you do not control Bruan. This troop gains +1 Combat for each Advantage which targets it. Nandera Children_of_the_Dragon 03-095_nandera 1 2 Character Aiel Maiden of the Spear, Taardad Aiel 1 1 3 Rare 2 03-095 R2 You must control Maidens of the Spear or Ji'e'toh to recruit this character. All Far Dareis Mai troops you control permanently gain the trait Multiple and roll an additional Combat die when they roll their dice while participating in a challenge with Nandera. Need Children_of_the_Dragon 03-096_need Challenge Common 03-096 C Only Dreamwalker characters may participate in this challenge. Name the title of a target card when you reveal this challenge. If successful by 5 or more, search your deck for a copy of the target card and place it in your hand. If successful by 10 or more, search your deck for all copies of the target card and place them in your hand. Network of Spies Children_of_the_Dragon 03-097_network_of_spies Challenge Common 03-097 C Only Intrigue dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 3 characters you control. When the targets roll their Intrigue dice this turn, they each additionally generate [Intrigue]. Nightrunner Children_of_the_Dragon 03-098_nightrunner 2 2 Character Dark One Monster, Multiple, Myrddraal, Reinforcement 4 Rare 2 03-098 R2 Symbols generated by this character may not be used to recruit characters. If this character has less than 4 damage, you may pay [2x Combat] from your pool to return Nightrunner from play to its owner's hand. Omerna Children_of_the_Dragon 03-099_omerna 1 2 Character Children of the Light 1 3 Uncommon 03-099 U Rotate Omerna, name a card, and target an opponent. The target must reveal a random card from his hand to you. If the card revealed matches the card named, it is placed in its owner's discard pile. If the card does not match, it is returned to its owner's hand, and Omerna does not ready next turn. Peace of Rhuidean Children_of_the_Dragon 03-100_peace_of_rhuidean Event Limited Common 03-100 C Rotate a Wise One you control and target a challenge. All [Damage] generated by any means in the target challenge are negated. In addition, all ability symbols generated by characters and troops you control participating in the challenge are negated. Perpetual Conflict Children_of_the_Dragon 03-101_perpetual_conflict Challenge Common 03-101 C If successful, this challenge becomes a player advantage targeting you with the following text: As a limited event, rotate this advantage, reveal up to 5 card-based challenges from your hand, and target a different character or troop you control for each card-based challenge you revealed. The target additionally generates [Support] [Opposition] when it rolls its dice this turn. Perrin Goldeneyes Children_of_the_Dragon 03-102_perrin_goldeneyes Character Dragon Wolfbrother, Ta'veren, Reinforcement, Two Rivers 3 2 4 Rare 1 03-102 R1 There must be 10 or more total Pattern in the game to play this card. Replace a card that replaced Perrin Aybara. All Mercenary cards you control gain +1 to all non-zero abilities. While participating in a challenge, this character generates a troop damage for each [Damage] he rolled. Symbols generated by this character have all allegiances when used to recruit Light Nature cahracters. Shuffle this card from your hand into your deck to search your deck for Perrin Aybara, half-moon Axe, or Blacksmith's hammer and place that card in your hand. Rand al'Thor (VIII) traveling Children_of_the_Dragon 03-103_rand_althor_(viii)_traveling Character Dragon Starting Hero, Dragon Reborn, Ta'veren, Aiel 2 2 1 Rare 2 03-103 R2 The first time the Dragon Reborn rolls [2x One Power], he permanently gains +1 One Power. When the Dragon Reborn rolls his dice he additionally generates [Combat]. This symbol has only the Aiel allegiance and may only be used to recruit. If you control at least 5 Clan Chief characters, this character permanently gains the trait Car'a'carn. Rand al'Thor (IX) trainer Children_of_the_Dragon 03-104_rand_althor_(ix)_trainer Character Dragon Starting Hero, Dragon Reborn, Ta'veren 3 4 Rare 2 03-104 R2 Once per game, you may search your deck for a Heron-Marked Blade, and place it on the Dragon Reborn for no cost. This character may not be replaced. Rand al'Thor (X) slashing Children_of_the_Dragon 03-105_rand_althor_(x)_slashing Character Dragon Starting Hero, Dragon Reborn, Ta'veren 1 1 2 1 Rare 2 03-105 R2 The first time the Dragon Reborn rolls [2x One Power], he permanently gains +1 One Power. You may begin the game with an extra card in your starting hand (you must still conform to all other starting hand restrictions). This character may not be replaced unless there are 10 or more total Pattern in the game. Relive the Past Children_of_the_Dragon 03-106_relive_the_past Challenge Common 03-106 C If successful, this challenge becomes a player advantage targeting you with the following text: All Car'a'carn, Clan Chief, and Wise One characters you control gain +1 Politics. Remnant of a Remnant Children_of_the_Dragon 03-107_remnant_of_a_remnant Advantage Player Prophecy Uncommon 03-107 U Requirements: Control 4 or more Maiden of the Spear cards and/or a Car'a'carn. Benefits: Search your deck for a Maiden of the Spear card and place it in your hand. If there are 16 or more total Pattern in the game, for each Maiden of the Spear character you control, you may reroll one of her dice each turn (immediately after making her initial roll; the old result is ignored). Reyn Aiel Children_of_the_Dragon 03-108_reyn_aiel 3 Troop Aiel 6 Uncommon 03-108 U The cost to recruit this troop is increased by [3x Combat] if you do not control Dhearic. While participating in a challenge, if any opponent has more troops participating in the same challenge than you do, this troop additionally generates [2x Support] [2x Opposition] when it rolls its dice. Rhiale Children_of_the_Dragon 03-109_rhiale 2 1 Character Aiel Wise One, Shaido Aiel, Dark Nature 2 2 1 Uncommon 03-109 U May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. At the start of the Last Battle, you may search yoru deck for a Mera'din and place it directly into play under your control for no cost. Rhuidean Children_of_the_Dragon 03-110_rhuidean Advantage Player Uncommon 03-110 U If you control The Three Fold Land rotate this card and look at the top 4 cards in your deck. Place them back in any order, and you may immediately shuffle your deck. Shuffle this card from your hand into your deck to search your deck for The Three Fold Land and place it in your hand. Sammael (II) flag Children_of_the_Dragon 03-111_sammael_(ii)_flag 4 Character Dark One Forsaken 1 1 4 3 Rare 1 03-111 R1 Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. Discard 4 cards from your hand to move a neutral Pattern token to your section of the Pattern. Discard this card from your hand to reduce the cost of the next Forsaken you recruit this turn by an ability symbol of your choice. Seana Children_of_the_Dragon 03-112_seana 3 Character Aiel Wise One, Light Nature, Dreamwalker, Nakai Aiel 2 2 Rare 2 03-112 R2 Only symbols generated by a Wise One may be used to recruit this character. Rotate Seana and name a card. The first time a copy of that card is played this turn by an opponent, move a neutral Pattern token to your section of the Pattern (if possible). Sept Warrior Children_of_the_Dragon 03-113_sept_warrior 2 Character Aiel Multiple 3 Common 03-113 C Ability symbols rolled by this character are ignored. As a limited event, rotate to add [Combat] to your pool. This symbol has the Aiel allegiance, and may only be used to recruit. Sevanna Children_of_the_Dragon 03-114_sevanna 2 2 Character Aiel Wise One, Shaido Aiel, Roofmistress of Comarda Hold, Dark Nature 3 3 Rare 2 03-114 R2 May only be recruited by a Villain player. During a non-Last Battle challenge, Sevanna may convert any [Politics] she generated into [Damage]. All Shaido Aiel troops you control permanently gain the trait Multiple. Wise One characters you control gain +1 Politics while participating in challenges with Sevanna. Shaarad Aiel Children_of_the_Dragon 03-115_shaarad_aiel 3 Troop Aiel 6 Uncommon 03-115 U The cost to recruit this troop is increased by [3x Combat] if you do not control Jheran. This troop gains +2 Combat while any opponent has more tokens on his section of the Pattern than you. Shaido Aiel Children_of_the_Dragon 03-116_shaido_aiel 4 Troop Aiel Dark Nature 7 Rare 2 03-116 R2 May only be recruited by a Villain player. This troop gains +2 Combat if you control a Car'a'carn. During the Ready Round, remove 1 damage from this troop. Shiande Aiel Children_of_the_Dragon 03-117_shiande_aiel 3 Troop Aiel 6 Uncommon 03-117 U The cost to recruit this troop is increased by [3x Combat] if you do not control Janwin. While participating in a target challenge, if any opponent provides support or opposition to the challenge during the Action Round, this troop additionally generates [Support] [Opposition] [Damage] when it rolls its dice. Shoufa Children_of_the_Dragon 03-118_shoufa 1 Advantage Common 03-118 C Target a non-Wise One character or troop you control with only the Aiel allegiance. The target gains +1 Combat and Reinforcement. When the target is placed in your killed pile, you may shuffle the target and/or this card back into your deck. Siswai'aman Children_of_the_Dragon 03-119_siswaiaman 2 Troop Aiel Multiple, Light Nature 4 Common 03-119 C May only be recruited by a Hero player. This troop has no cost and gains +1 Combat if you control a Car'a'carn. Sixth Squadron Children_of_the_Dragon 03-120_sixth_squadron 1 1 Troop Dragon Band of the Red Hand 3 Rare 2 03-120 R2 This troop gains +1 Combat for every 3 Band of the Red Hand troops you control. As a limited event, shuffle a Band of the Red Hand troop from your hand into your deck to remove up to 2 damage from a Band of the Red Hand troop you control. Someryn Children_of_the_Dragon 03-121_someryn 1 2 1 Character Aiel Wise One, Shaido Aiel, Dark Nature 1 2 2 Rare 2 03-121 R2 May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. When this character rolls her dice, she additionally generates [One Power]. This symbol may not be used to recruit. Sorilea Children_of_the_Dragon 03-122_sorilea 2 2 Character Aiel Wise One, Chareen Aiel, Light Nature 3 3 1 Rare 2 03-122 R2 May only be recruited by a Hero player. You must control Sweat Tents or Ji'e'toh to recruit this character. Once per turn, you may rotate an Aes Sedai character with a printed One Power ability of 1 or 2 for no effect. Sovereign Rule Children_of_the_Dragon 03-123_sovereign_rule Challenge Common 03-123 C Only Politics dice may be rolled in this challenge. If successful, this challenge becomes a character advantage targeting a character you control with the following text: Rotate and target 3 characters you control. When the targets roll their Politics dice this turn, they each additionally generate [Politics]. Sweat Tents Children_of_the_Dragon 03-124_sweat_tents Advantage Player Starting Advantage Common 03-124 C If you control more than 1 Clan Chief and/or 1 Maiden of the Spear, discard all Clan Chief and Maiden of the Spear cards you control. Once per turn, per Wise One, you may discard an advantage which targets a Wise One you control participating in a challenge to generate [Support] [Opposition] in that challenge. If a Wise One you control with a printed One Power ability generated no [One Power] when she rolled her dice, she generates a [One Power]. This symbol may only be used to recruit. Taardad Aiel Children_of_the_Dragon 03-125_taardad_aiel 3 Troop Aiel Light Nature 6 Uncommon 03-125 U If you control Rhuarc, and he is participating in the same challenge as this troop, this troop additionally generates a number of [Damage] symbols equal to the [Damage] rolled by Rhuarc, when it rolls its dice. Tam al'Thor Children_of_the_Dragon 03-126_tam_althor Character Dragon Reinforcement, Two Rivers 4 Rare 1 03-126 R1 This character has no cost and is recruited into the battleground. Tam al'Thor's abilities cannot be increased, and he may only reinforce a challenge in which a Ta'veren you control is participating. At the start of the Draw Round (before the Discard the Dead phase) if Tam al'Thor has less than 4 damage, shuffle this card back into its owner's deck. Discard this card from your hand to give the Dragon Reborn +1 to all printed abilities until the end of the turn. Tarmon Gai'don Children_of_the_Dragon 03-127_tarmon_gaidon 2 Event Limited Rare 2 03-127 R2 You may only play this event once per game. For every 3 Pattern tokens on your section of the Pattern, add a token to your section of the Pattern. Tear Regiment Children_of_the_Dragon 03-128_tear_regiment 1 Troop Tear Multiple 3 Common 03-128 C If you have the Stone of Tear in play, you may rotate it as a limited event to remove up to 2 damage from this troop. If you control the Tear nation contested advantage, you may shuffle this troop back into your deck when it is placed in your killed pile. The Bleakness Children_of_the_Dragon 03-129_the_bleakness Advantage Character Common 03-129 C Target your starting Forsaken. Ability symbols generated by the target may be used to recruit characters and troops as if they had the Aiel allegiance. If you control no characters and troops other than your starting character, the cost of the next Aiel character you recruit is reduced by 2 ability symbols of your choice. (This reduction comes after all multipliers.) The Chosen Children_of_the_Dragon 03-130_the_chosen 2 Advantage Character Uncommon 03-130 U Target a Forsaken you control. He gains +1 One Power for each 6 tokens on your section of the Pattern. The Dragon Scepter Children_of_the_Dragon 03-131_the_dragon_scepter Advantage Character Rare 2 03-131 R2 Target the Dragon Reborn. Rotate this card and choose an allegiance. Symbols generated this turn by the Dragon Reborn have the chosen allegiance. Immediately after the Dragon Reborn rolls his dice during the Action Round, rotate and discard this card to negate all ability symbols he rolled and reduce the cost of the next character or troop you recruit this turn by 3 abiltiy symbols of your choice. Ta'veren may use their Politics in the last Battle. The Fifth Children_of_the_Dragon 03-132_the_fifth Advantage Player Common 03-132 C Discard if you do not control 2 or more Clan Chief, Wise One, and/or Maiden of the Spear characters. Convert a Pattern to allow your Aiel cards to participate in a target nation contested advantage challenge this turn as if they had the appropriate allegiance. Once per game, per nation contested advantage, you may remove 5 of your control tokens from that nation contested advantage to draw a card and add [3x Combat] to your pool. These symbols have the Aiel allegiance. The Old Tongue Children_of_the_Dragon 03-133_the_old_tongue Challenge Common 03-133 C Combat may not be used in this challenge. If successful, this challenge becomes a player advantage targeting you with the following text: While participating in a non-Last Battle challenge, you may pay [2x Politics] to add [Support] [Opposition] to that challenge. The Ta'veren Children_of_the_Dragon 03-134_the_taveren Advantage World Common 03-134 C Any player may convert a Pattern to remove 2 damage from a Ta'veren. When a Ta'veren participates in a challenge, he additionally generates [2x Support] [2x Opposition] when he rolls his dice. The Three Fold Land Children_of_the_Dragon 03-135_the_three_fold_land Advantage World Nation Contested Advantage Uncommon 03-135 U Characters and troops with an allegiance other than Aiel cannot participate in this contested challenge. If you control The Three Fold Land, rotate this card to generate [Combat]. This symbol has the Aiel allegiance. If you control The Three Fold Land by 5 or more, rotate this card to generate [Politics] [Intrigue] [Combat]. These symbols have the Aiel allegiance. The Traveling People Children_of_the_Dragon 03-136_the_traveling_people Event Common 03-136 C Play during the Coming to Grips phase of a target challenge. Remove 1 point of damage from all non-Monster characters and troops you control participating in the target challenge who have damage on them greater than or equal to their highest printed ability. The Waste Children_of_the_Dragon 03-137_the_waste Advantage Player Contested Advantage Uncommon 03-137 U Characters and troops with an allegiance other than Aiel cannot participate in this contested challenge. If you control this advantage, all characters and troops you control with only the Aiel allegiance additionally generate [Support] [Opposition] when they roll the Combat die face which only pictures a [Damage]. The Wheel Weaves Children_of_the_Dragon 03-138_the_wheel_weaves Event Rare 2 03-138 R2 Target an opponent. For each Pattern token the target converted this turn to reduce the cost of a character or troop, move a neutral token to your section of the Pattern (if possible). Or target a charcter you control; the target gains +1 to all non-One Power printed abilities until the end of the turn. The Wheel Wills Children_of_the_Dragon 03-139_the_wheel_wills Event Rare 2 03-139 R2 Name an event. No opponent may play that event during the Action Round this turn. If an opponent previously played the named event this turn, he must search his hand and deck for a copy of the named card and place it in his discard pile (if possible). Therava Children_of_the_Dragon 03-140_therava 2 Character Aiel Wise One, Shaido Aiel 2 2 2 Uncommon 03-140 U May only be played by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. When you initiate and win a card-based challenge, you may search your deck for the first Shaido Wise One and place her in your hand. Time of Need Children_of_the_Dragon 03-141_time_of_need Event Common 03-141 C Search your deck for an Event card which is not a Limited Event, and place it in your hand. You draw no cards during the next Draw Round. Timolan Children_of_the_Dragon 03-142_timolan 4 Character Aiel Clan Chief of the Miagoma Aiel 2 2 4 Rare 2 03-142 R2 You must control Chief's Chair or Ji'e'toh to recruit this character. While participating in a challenge, if no opponent has characters participating in that challenge, all [Damage] rolled by Timolan are converted into troop damage. Tion Children_of_the_Dragon 03-143_tion 1 2 Character Aiel Wise One, Shaido Aiel 2 1 1 Uncommon 03-143 U May only be recruited by a Villain player. You must control Sweat Tents or Ji'e'toh to recruit this character. All Shaido Wise One characters you control gain +1 Intrigue while participating in challenges. Toh Children_of_the_Dragon 03-144_toh Event Limited Common 03-144 C You may not play event cards for the rest of the turn. No event cards may be played during a Resolution Round this turn. Any other player may move one of his Pattern tokens to your section of the Pattern to ignore this restriction for the next event he plays this turn. Tomanelle Aiel Children_of_the_Dragon 03-145_tomanelle_aiel 3 Troop Aiel 6 Uncommon 03-145 U The cost to recruit this troop is increased by [3x Combat] if you do not control Han. If this troop participated in a challenge this turn, and an opponent placed 2 or more troops in his killed pile, this troop gains +1 Combat (permanently). Trolloc Army Children_of_the_Dragon 03-146_trolloc_army 4 Troop Dark One Monster 7 Rare 2 03-146 R2 The cost to recruit this troop is reduced by [Combat] if you control 3 or more Monster characters and/or troops. Trolloc Champion Children_of_the_Dragon 03-147_trolloc_champion 1 1 Character Dark One Multiple, Monster 2 Rare 2 03-147 R2 The number of tokens on your section of the Pattern is considered to be 2 higher for the purposes of recruiting Dark One characters and participating in challenges. Urien Children_of_the_Dragon 03-148_urien 2 Character Aiel Red Shield, Reyn Aiel 3 Uncommon 03-148 U Urien gains +1 Combat if you control a Car'a'carn. Voices of the Dead Children_of_the_Dragon 03-149_voices_of_the_dead Advantage Character Uncommon 03-149 U Target your Dragon Reborn. Rotate this card and roll 3 One Power dice. The Dragon Reborn generates a [One Power] for each [One Power] you rolled and he may not rotate next turn, other than to heal. War Campaign Children_of_the_Dragon 03-150_war_campaign Challenge Common 03-150 C Target a nation contested advantage controlled by an opponent. When it is revealed, this challenge gains 1 point of opposition for every 3 opponent's control tokens on the target. If successful, move up to 3 neutral tokens to your section of the Pattern (if possible); and for each 2 points by which this challenge succeeds, you may place 1 control token on the target. War Galleys Children_of_the_Dragon 03-151_war_galleys 2 Troop Illian Multiple 6 Common 03-151 C If this troop participated in a challenge this turn, it does not ready and may not participate in challenges next turn. Wash the Spears Children_of_the_Dragon 03-152_wash_the_spears Challenge Common 03-152 C Only Combat dice may be rolled in this challenge. If successful, move a neutral token to your section of the Pattern (if possible). If you succeed by 5 or more, move an additional neutral token to your section of the Pattern (if possible). Weaken Support Children_of_the_Dragon 03-153_weaken_support Challenge Common 03-153 C Target a non-World advantage controlled by an opponent. If the target does not have a printed cost, this challenge has 10 additional opposition at resolution. If successful, the target is shuffled back into its owner's deck, and you may shuffle this card back into your deck. Wolfbrother Children_of_the_Dragon 03-154_wolfbrother 1 Character Mercenary Wolfbrother, Wolf, Multiple 3 Common 03-154 C May not be recruited by a Villain player. You must control a Wolfbrother to bring this character into play. This character cannot be the target of advantages. Ability symbols generated by this character are ignored. This character gains +1 Combat while participating in a challenge with 3 or more other Wolfbrother characters. Demandred Cycles 04-001_demandred Character Dark One Starting Villain, Forsaken, Reinforcement 1 1 4 1 Fixed 04-001 F When Demandred first enters play, choose a non-One Power ability (Demandred permanently gains +2 to the chosen ability) and place 3 Allegiance Tokens on him. Remove an Allegiance Token to give Demandred an allegiance of your choise until the end of the turn. When the Dragon Reborn is replaced, add a token to your section of Pattern. Discard this card from your hand to give your Starting Villain +1 to all non-zero abilities for each Ta'veren in play untill the end of the turn. Mat Cauthon (II) hat Cycles 04-002_mat_cauthon_(ii)_hat Character Dragon Starting Hero, Ta'veren, Band of the Red Hand, Two Rivers, Reinforcement 1 3 2 Fixed 04-002 F Dragon troops you control have +1 Combat. You may reroll up to 3 of Mat's dice each turn (after making his initial roll; the old results are ignored). Rotate Mat to make the next multiple troop you recruit this turn have no cost. Once per turn, rotate a troop you control to have Mat generate 2 non-One Power ability symbols of your choice. These symbols also have the troop's allegiances and may only be used to recruit. Discard this card from your hand to allow each Dragon troop you control to pay a single [Combat Icon] or [Politics Icon] to generate [Support Icon] [Opposition Icon]. Perrin Aybara (II) yellow Cycles 04-003_perrin_aybara_(ii)_yellow Character Dragon Starting Hero, Ta'veren, Wolfbrother, Two Rivers, Reinforcement 2 1 3 Fixed 04-003 F Wolf cards you control have +1 Combat. While participating in a challenge, this character generates a troop damage for each [Damage Icon] he rolls. When you recruit a non-Wolf Mercenary card, it gains an allegiance of your choice. Once per turn, rotate a Mercenary you control, to have Perrin generate 2 non-One Power ability symbols of your choice. These symbols also have the Mercenary's allegiances and may only be used to recruit. Discard this card from your hand to permanently give all Wolf cards you control with Reinforcement + 1 Combat. Shaidar Haran (II) armor Cycles 04-004_shaidar_haran_(ii)_armor Character Dark One Starting Villain, Monster, Myrddraal 4 5 Fixed 04-004 F If there is an advantage attached to Shaidar Haran, discard it. Shaidar Haran has the trait Forsaken, but only for the proposes of recruiting Forsaken. Up to three time a turn, Shaidar Haran may pay [Intrigue Icon] or [Combat Icon] to generate [One Power]. Discard this card from your hand to allow symbols generated by non-starting Forsaken you control to be used to recruit this turn. Night Raid Promo_Cards 00-001_night_raid Challenge Promo 00-001 P Trollocs poured out of the night, snouted faces and horned heads, towering over the humans, howling and swingning scythe-curved swords, stabbing with hooked spears and barbed tridents, hacking with spiked axes. Filled With Power Promo_Cards 00-002_filled_with_power Event Promo 00-002 P "The Power boiled in her till she thought she must burst; her knees quivered with the effort of standing." Battle Fury Promo_Cards 00-003_battle_fury Event Promo 00-003 P Perrin could see those misshapen faces, contorted with rage and frenzy, as clearly as if they were right on top of him. Unravel the Pattern Promo_Cards 00-004_unravel_the_pattern Event Promo 00-004 P The ripples were incalculable. The Pattern itself nearly unraveled. It could have been the destruction of everything. World, time, Creation itself. Uncontrolled Rage Promo_Cards 00-005_uncontrolled_rage Advantage Character Promo 00-005 P They will pay, Lews Therin growled. I am the Lord of the Morning. Things Yet to Come Promo_Cards 00-006_things_yet_to_come Advantage Player Promo 00-006 P On Tremalking, one of the Sea Folk's isles, there be a stone hand fifty feet high sticking out of a hill, clutching a crystal sphere as big as this vessel. Power Play Promo_Cards 00-007_power_play Event Promo 00-007 P As quiet as they had been, the words "Aes Sedai" ran through the crowd in tones ranging from awe to fear to outrage. Pitched Battle Promo_Cards 00-008_pitched_battle Event Promo 00-008 P Lan's sword accounted for those who escaped Moiraine's fire. The Warder had blood on both sides of his face, yet he flowed through the forms as coolly as if practicing before a mirror. Moment of Transition Promo_Cards 00-009_moment_of_transition Event Limited Promo 00-009 P And you really think I can learn? I can become an Aes Sedai? Friend of the Dark Promo_Cards 00-010_friend_of_the_dark Character Dark One Multiple 2 Promo 00-010 P Yes, Great Master. It shall be as you say. Yes. Yes. Insane Designer Promo_Cards CardMissing 1 1 1 1 Character Precedence 6 6 6 6 Promo 00-011 P You may only bring this card into play if your name appears in the credits to the game. There is no cost. Every time this character takes a point of damage, he generates the following ability symbols: [Politics Icon] [Intrigue Icon] [One Power Icon] [Combat Icon]